void UpdateLightingCreatures() { if (m_LightingCreatures.Count == 0) { return; } bool end = true; for (int i = 0; i < m_LightingCreatures.Count;) { LightingCreature lighting_creature = m_LightingCreatures[i]; if (lighting_creature.Update() == true) { if (lighting_creature.IsEnd == false) { end = false; } ++i; } else { m_LightingCreatures.RemoveAt(i); } } if (end == true) { EndLighting(); } }
public void RemoveLighting(ICreature creature) { LightingCreature lighting_creature = m_LightingCreatures.Find(c => c.Creature == creature); if (lighting_creature == null) { return; } lighting_creature.SetEnd(true); }