private void handleScoreChanged(int points, SoundConstants.Sfx sound, LightingConstants.Lfx lightEffect) { if (points > 0) { GameManager.getInstance().AddScore(points); } if (sound != SoundConstants.Sfx.None) { SoundManager.PlaySfx(sound); } if (lightEffect != LightingConstants.Lfx.None) { LightManager.PlaySequence(lightEffect); } }
private void playSequence(LightingConstants.Lfx sequenceName) { //if (!getInstance()._sequences.ContainsKey(sequence.SequenceName)) _log.DebugFormat("Playing Light Sequence {0}", sequenceName); }
/// <summary> /// Play a sequence immediately. /// </summary> /// <param name="sequenceName"></param> /// <param name="repeat"></param> public static void PlaySequence(LightingConstants.Lfx sequenceName) { getInstance().playSequence(sequenceName); }