public void InitializeRooms(LightSystemSettings systemSettings) { foreach (SerializationRoom room in systemSettings.rooms) { var roomId = SettingsManager.ConvertStringNumberToInt(room.id); // var loadId = SettingsManager.ConvertStringNumberToInt(load.id); LightedRoom lightedRoom = new LightedRoom(roomId, room.name); List <int> loadIds = null; if (!String.IsNullOrEmpty(room.loadList)) { if (room.loadList == "all") { loadIds = _loadManager.GetLoads().Select(x => x.LoadID).ToList <int>(); } else { loadIds = new List <int>(room.loadList.Split(',').Select(s => int.Parse(s))); } foreach (int loadId in loadIds) { lightedRoom.AddLoad(_loadManager.GetLoad(loadId)); } } if (!String.IsNullOrEmpty(room.sceneList)) { var sceneIds = new List <int>(room.sceneList.Split(',').Select(s => int.Parse(s))); foreach (int sceneId in sceneIds) { Scene scene = _sceneManager.GetScene(sceneId); scene.AssignRoom(lightedRoom); lightedRoom.AddScene(scene); } } _roomManager.AddRoom(lightedRoom); } }
public void OnRoomSelected(uint index) { _attachedRoom = pagedRooms[(int)index]; _view.SetSelectedRoom(index); _view.SetSelectedRoomName(index, _attachedRoom.Name); pagedLoads = new PagedList <LightingLoad>(_attachedRoom.GetLoads()); pagedLoads.PageSize = 4; pagedLoads.GetFirstPage(); pagedScenes = new PagedList <Scene>(_sceneManager.GetScenesByRoomID(_attachedRoom.RoomID)); pagedScenes.PageSize = 10; pagedScenes.GetFirstPage(); BindLoadsToView(); BindScenesToView(); }
public RoomEvent(LightedRoom Room) { _room = Room; }
public RoomOnEvent(LightedRoom Room) : base(Room) { }
public void AddRoom(LightedRoom room) { this._rooms.Add(room); }