private void createRenderObject() { drawable = new LightVolume(this); drawable.setMaterial("defShading\\lightSpot.xmf"); drawable.setMesh("spotlightCone.obj"); //drawable.Color = new Vector4(0.6f, 0.7f, 1.0f, 1); drawable.isVisible = true; }
private void createRenderObject() { drawable = new LightVolume(this); drawable.setMaterial("defShading\\lightSun.xmf"); drawable.setMesh("sprite_plane.obj"); //drawable.Color = new Vector4(0.6f, 0.7f, 1.0f, 1); drawable.isVisible = true; }