private bool EnemiesDead() { foreach (GameObject enemy in wave) { if (enemy == null) { continue; } LightEnemyBehaviour lebs = enemy.GetComponent <LightEnemyBehaviour>(); if (lebs != null && lebs.Anim.GetInteger("HP") > 0) { return(false); } RangedBehaviour rb = enemy.GetComponent <RangedBehaviour>(); if (rb != null && rb.Anim.GetInteger("HP") > 0) { return(false); } } return(true); }
// Use this for initialization void Start() { LEB = LightEnemyParent.GetComponent <LightEnemyBehaviour>(); }