private void Start() { for (int i = 0; i < gameObject.transform.childCount; i++) { LightEmitterObject leo = gameObject.transform.GetChild(i).gameObject.GetComponent <LightEmitterObject>(); if (leo != null) { leo.disable = true; } } }
public void Revert() { for (int i = 0; i < gameObject.transform.childCount; i++) { LightEmitterObject leo = gameObject.transform.GetChild(i).gameObject.GetComponent <LightEmitterObject>(); if (leo != null) { leo.disable = false; } } Destroy(this); }