private void Awake() { rigidbody = GetComponent <Rigidbody>(); sound.PlayStart(); lightEffects = GetComponent <LightEffects>(); //lightEffects }
public AssetLoader(DiContainer container, PluginMetadata pluginMetadata, MaterialSwapper materialSwapper) { _container = container; _pluginMetadata = pluginMetadata; _materialSwapper = materialSwapper; _heartTask = CreateHeartAsync(); _playersPlaceTask = CreatePlayersPlaceAsync(); using Stream defaultCoverStream = GetEmbeddedResource("CustomFloorPlugin.Assets.LvlInsaneCover.png"); DefaultPlatformCover = defaultCoverStream.ReadTexture2D().ToSprite(); using Stream fallbackCoverStream = GetEmbeddedResource("CustomFloorPlugin.Assets.FeetIcon.png"); FallbackCover = fallbackCoverStream.ReadTexture2D().ToSprite(); MultiplayerLightEffects = new GameObject("LightEffects").AddComponent <LightEffects>(); }
// Use this for initialization void Start() { mCharScript = mainChar.GetComponent<MainCharRandomMov>(); mFlashScript = mainCamera.GetComponent<FlashlightScript>(); mLightEffects = mainLight.GetComponent<LightEffects>(); }
// Use this for initialization void Start() { mScript = MainCharacter.GetComponent<MainCharRandomMov>(); lScript = AreaLight.GetComponent<LightEffects>(); }