public static bool DelcomLEDAction(uint hUSB, LightColors color, LightStates action) { bool success = false; //lock here so multiple threads don't try to toggle LEDs at once //(though presently only one instance of the program works with the light at a time anyway) lock (DelcomLightWrapper.CurrentLEDStates) { LightStates dictVal; if (DelcomLightWrapper.CurrentLEDStates.TryGetValue(color, out dictVal) && dictVal == action) { //that LED is already in appropriate state success = true; } else { for (int i = 0; i < LEDMaxFailures; i++) { if (Delcom.DelcomLEDControl(hUSB, (byte)color, (byte)action) == 0) { DelcomLightWrapper.CurrentLEDStates[color] = action; success = true; break; } else { System.Threading.Thread.Sleep(LEDWaitTime); } } } } return(success); }
public void ChangeColor() { var intColor = (int)this.LightColor; intColor = (intColor + 1) % 3; this.LightColor = (LightColors)Enum.Parse(typeof(LightColors), intColor.ToString()); }
void clickNone() { bool bolt_check = false; foreach (Bolt bolt in bolt_list) { bolt_check = bolt_check || bolt.hasBolt; } if (bolt_check) { source.clip = wrong; source.Play(); return; } if (controller.selected_tool == Tool.ToolType.lamp) { source.clip = screw; source.Play(); current_color = controller.tool_color; SwitchStatus(LightStatus.working); } else { source.clip = wrong; source.Play(); } }
protected override void LoadContent() { base.LoadContent(); const int TEXTURE_WIDTH = 32; const int TEXTURE_HEIGHT = 2048; const int LIGHTS_TEXTURE_WIDTH = 32; const int LIGHTS_TEXTURE_HEIGHT = 63; uint[] buffer = System.Buffers.ArrayPool <uint> .Shared.Rent(TEXTURE_WIDTH *TEXTURE_HEIGHT * 2); try { HuesLoader.Instance.CreateShaderColors(buffer); _hueSamplers[0] = new Texture2D(GraphicsDevice, TEXTURE_WIDTH, TEXTURE_HEIGHT); _hueSamplers[0].SetData(buffer, 0, TEXTURE_WIDTH * TEXTURE_HEIGHT); _hueSamplers[1] = new Texture2D(GraphicsDevice, TEXTURE_WIDTH, TEXTURE_HEIGHT); _hueSamplers[1].SetData(buffer, TEXTURE_WIDTH * TEXTURE_HEIGHT, TEXTURE_WIDTH * TEXTURE_HEIGHT); } finally { System.Buffers.ArrayPool <uint> .Shared.Return(buffer, true); } buffer = System.Buffers.ArrayPool <uint> .Shared.Rent(LIGHTS_TEXTURE_WIDTH *LIGHTS_TEXTURE_HEIGHT); try { LightColors.CreateLookupTables(buffer); _hueSamplers[2] = new Texture2D(GraphicsDevice, LIGHTS_TEXTURE_WIDTH, LIGHTS_TEXTURE_HEIGHT); _hueSamplers[2].SetData(buffer, 0, LIGHTS_TEXTURE_WIDTH * LIGHTS_TEXTURE_HEIGHT); } finally { System.Buffers.ArrayPool <uint> .Shared.Return(buffer, true); } GraphicsDevice.Textures[1] = _hueSamplers[0]; GraphicsDevice.Textures[2] = _hueSamplers[1]; GraphicsDevice.Textures[3] = _hueSamplers[2]; GumpsLoader.Instance.CreateAtlas(GraphicsDevice); LightsLoader.Instance.CreateAtlas(GraphicsDevice); AnimationsLoader.Instance.CreateAtlas(GraphicsDevice); _fontRenderer = new UOFontRenderer(GraphicsDevice); UIManager.InitializeGameCursor(); AnimatedStaticsManager.Initialize(); SetScene(new LoginScene()); SetWindowPositionBySettings(); }
public void ChangeLight() { this.Light++; if ((int)this.Light > 2) { this.Light = 0; } }
public HMISquareIlluminatedButton() { this.m_LightColor = LightColors.Green; this.m_OutputType = OutputType.MomentarySet; this.sf = new StringFormat(); this.tmrError = new Timer(); this.sf.Alignment = StringAlignment.Center; this.sf.LineAlignment = StringAlignment.Center; this.TextBrush = new SolidBrush(Color.Black); this.TextRectangle = new Rectangle(); }
public void ChangeLight() { var nextValue = (int)this.Light + 1; if (nextValue == this.lightsCount) { nextValue = 0; } var nextLight = (LightColors)nextValue; this.Light = nextLight; }
public WaitState() { Task t = new Task(() => { bool light = false; while (true) { Color = (light = !light) ? LightColors.Orange : LightColors.None; Task.Delay(2000).Wait(); } }); t.Start(); }
//Add new color values here public static Color getColorFromType(LightColors type) { switch (type) { case LightColors.yellow: return(new Color(255, 255, 0, 1)); case LightColors.red: return(new Color(255, 0, 0, 1)); default: return(new Color(255, 255, 255, 1)); } }
public HMIMotor2() { TextRectangle = new Rectangle(); m_LightColor = LightColors.Green; m_Rotation = RotateFlipType.RotateNoneFlipNone; m_OutputType = OutputType.MomentarySet; tmrError = new Timer(); SourceImageRatio = new decimal((double)Properties.Resources.Motor1_Red_Right.Height / (double)Properties.Resources.Motor1_Red_Right.Width); TextBrush = new SolidBrush(base.ForeColor); TextFormat = new StringFormat() { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Far }; }
private void Start() { if (this.launchFlag != -1) { this.containerManager = new ContainerManager(); } if (this.launchFlag == 0) { GuiManager.title.open(); } else if (this.launchFlag > 0) // Debug instant load { this.createNewWorld(false); // When false, the world is not saved. } else { MeshBuilder.FLAG = true; MeshBuilder mb = RenderManager.getMeshBuilder(); for (int x = -1; x < 2; x++) { for (int y = -1; y < 2; y++) { for (int z = -1; z < 2; z++) { mb.setLightLevel(x, y, z, 5 + 1 + x); } } } // print(mb.getLightLevel(-1, 0, 0)); // print(mb.getLightLevel(0, 0, 0)); // print(mb.getLightLevel(1, 0, 0)); // Light levels // +---------> X // | 5, 6, 7 print(mb.sampleAxis(0, EnumAxis.X)); print(mb.sampleAxis(0.5f, EnumAxis.X)); print(mb.sampleAxis(-0.5f, EnumAxis.X)); float i = mb.sampleAxis(0.5f, EnumAxis.X); float j = mb.sampleAxis(0.0f, EnumAxis.Y); float k = mb.sampleAxis(0.0f, EnumAxis.Z); print(i); print(j); print(k); print("Result: " + (i + j + k) / 3); LightColors lc = RenderManager.instance.lightColors; /* * Color c = mb.calculateLightForVertex(new Vector3(0.5f, 0, 0), new BlockPos(0, 0, 0)); * Color l6 = lc.getColorFromBrightness(6); * Color l7 = lc.getColorFromBrightness(7); * print("6: " + l6); * print("/ " + c); * print("\\ "+ (l6 + l7) / 2); * print("7: " + l7); */ } }
public TrafficLight(string lightColorString) { var lightColor = (LightColors)Enum.Parse(typeof(LightColors), lightColorString); this.LightColor = lightColor; }
public TrafficLight(string light) { this.Light = (LightColors)Enum.Parse(typeof(LightColors), light); }
public override void SwitchOn(int lightNumber, int blinkOnCycle, int blinkOffCycle, LightColors color, LightAlarms alarm) { VerifyResult(_cco.SwitchOn(lightNumber, blinkOnCycle, blinkOffCycle, (int)color, (int)alarm)); }
public SpriteFontObject(int which, Vector2 tile, string TexturePath, Color DrawColor, bool randomColor = true) { this.drawColor = DrawColor; if (randomColor == true) { this.drawColor = LightColors.randomColor(); } this.tileLocation = tile; this.InitializeBasics(0, tile); if (TextureSheet == null) { TextureSheet = Game1.content.Load <Texture2D>(TexturePath); texturePath = TexturePath; } Dictionary <int, string> dictionary = Game1.content.Load <Dictionary <int, string> >("Data\\Furniture"); string[] array = dictionary[which].Split(new char[] { '/' }); this.name = array[0]; this.Decoration_type = this.getTypeNumberFromName(array[1]); this.description = "Can be placed inside your house."; this.defaultSourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, 1, 1); if (array[2].Equals("-1")) { this.sourceRect = this.getDefaultSourceRectForType(which, this.Decoration_type); this.defaultSourceRect = this.sourceRect; } else { this.defaultSourceRect.Width = Convert.ToInt32(array[2].Split(new char[] { ' ' })[0]); this.defaultSourceRect.Height = Convert.ToInt32(array[2].Split(new char[] { ' ' })[1]); this.sourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16); this.defaultSourceRect = this.sourceRect; } this.defaultBoundingBox = new Rectangle((int)this.tileLocation.X, (int)this.tileLocation.Y, 1, 1); if (array[3].Equals("-1")) { this.boundingBox = this.getDefaultBoundingBoxForType(this.Decoration_type); this.defaultBoundingBox = this.boundingBox; } else { this.defaultBoundingBox.Width = Convert.ToInt32(array[3].Split(new char[] { ' ' })[0]); this.defaultBoundingBox.Height = Convert.ToInt32(array[3].Split(new char[] { ' ' })[1]); this.boundingBox = new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, this.defaultBoundingBox.Width * Game1.tileSize, this.defaultBoundingBox.Height * Game1.tileSize); this.defaultBoundingBox = this.boundingBox; } this.updateDrawPosition(); this.rotations = Convert.ToInt32(array[4]); this.price = Convert.ToInt32(array[5]); this.parentSheetIndex = which; }
public TrafficLight(LightColors light) { this.Light = light; this.lightsCount = Enum.GetNames(typeof(LightColors)).Length; }