Пример #1
0
 void GenerateLightBulbs()
 {
     for (int y = 0; y < numRows; ++y)
     {
         for (int x = 0; x < numColumns; ++x)
         {
             LightBulb newLight = ((GameObject)Instantiate(Bulbs, topLeft + new Vector3(offset * x, offset * y, 0), Quaternion.identity)).GetComponent <LightBulb>();
             newLight.Init(new Vector2(x, y));
             Debug.Log(newLight.mPosition);
             mModels[y, x]     = newLight;
             mBulbStates[y, x] = new Light();
         }
     }
 }