Пример #1
0
 void Init(Light l, CB_WorkerBase w, LightAniParams p)
 {
     p.startIntensity           = l.intensity;
     p.startIntensityCB         = w.matParams [0].internsity;
     l.intensity                = 0;
     w.matParams [0].internsity = 0;
 }
Пример #2
0
 void Show(Light l, CB_WorkerBase w, LightAniParams p)
 {
     if (p.activeTime < 0)
     {
         p.activeTime = Time.time;
     }
 }
Пример #3
0
    void UpdateIntensity(Light l, CB_WorkerBase w, LightAniParams p)
    {
        float intensityMod = 0;

        if (Time.time - p.activeTime < durationAppear)
        {
            intensityMod = curveAppear.Evaluate((Time.time - p.activeTime) / durationAppear);
            SetLightsIntensity(l, w, p, intensityMod, 1, 1);
        }
        else
        {
            float t = Time.time - p.activeTime;
            intensityMod = curve.Evaluate(t * 1 / duration);
            SetLightsIntensity(l, w, p, intensityMod, amplitude, amplitudeWorker);
        }
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        if (!FSManager.IsON)
        {
            return;
        }

        lightParams = new List <LightAniParams> ();
        for (int i = 0; i < lights.Count; i++)
        {
            var p = new LightAniParams();
            lightParams.Add(p);
            var l = lights [i];
            var w = workers [i];
            Init(l, w, p);
        }
    }
Пример #5
0
 void SetLightsIntensity(Light l, CB_WorkerBase w, LightAniParams p, float intensityMod, float amplitude, float amplitudeWorker)
 {
     l.intensity = p.startIntensity * Mathf.Lerp(1, intensityMod, amplitude);
     w.matParams[0].internsity = p.startIntensityCB * Mathf.Lerp(1, intensityMod, amplitudeWorker);
     w.MatSyncAll();
 }