Пример #1
0
        internal virtual void UpdateSubTree()
        {
            transformationDelay = 0;

            //todo: this should be moved to after the IsVisible condition once we have TOL for transformations (and some better logic).
            updateTransformations();

            if (!IsVisible)
            {
                return;
            }

            Update();
            OnUpdate?.Invoke();

            // This check is conservative in the sense, that autosize containers do not impose
            // any masking on children. This is valid under the assumption, that autosize
            // will always adjust its size such that it does not mask children away.
            // todo: Fix for AlwaysDraw == false (never get to UpdateResult.Discard case below)
            //if (IsMaskedOut())
            //    return updateResult = UpdateResult.ShouldNotDraw;

            updateDepthChanges();

            internalChildren.Update(Time);

            foreach (Drawable child in internalChildren.Current)
            {
                child.UpdateSubTree();
            }

            UpdateLayout();
        }
Пример #2
0
        public bool UpdateSubTree()
        {
            if (LoadState < LoadState.Alive)
            {
                if (!LoadComplete())
                {
                    return(false);
                }
            }

            children.Update(Time);

            transformationDelay = 0;

            UpdateTransforms();

            foreach (var child in Children)
            {
                child.UpdateSubTree();
            }

            if (!IsVisible)
            {
                return(true);
            }

            Update();

            return(true);
        }
Пример #3
0
        /// <summary>
        /// Process updates to this drawable based on loaded transforms.
        /// </summary>
        /// <returns>Whether we should draw this drawable.</returns>
        private void updateTransforms()
        {
            var removed = transforms.Update(Time);

            foreach (ITransform t in removed)
            {
                t.Apply(this); //make sure we apply one last time.
            }
            foreach (ITransform t in transforms.Current)
            {
                t.Apply(this);
            }
        }
Пример #4
0
        /// <summary>
        /// Process updates to this drawable based on loaded transforms.
        /// </summary>
        /// <returns>Whether we should draw this drawable.</returns>
        private void updateTransforms()
        {
            if (transforms == null || transforms.Count == 0)
            {
                return;
            }

            transforms.Update(Time);

            foreach (ITransform t in transforms.AliveItems)
            {
                t.Apply(this);
            }
        }
Пример #5
0
        /// <summary>
        /// Updates the life status of children according to their IsAlive property.
        /// </summary>
        /// <returns>True iff the life status of at least one child changed.</returns>
        protected virtual bool UpdateChildrenLife()
        {
            bool childChangedStatus = false;

            foreach (Drawable child in children)
            {
                bool isAlive = child.IsAlive;
                if (isAlive != child.wasAliveLastUpdate)
                {
                    child.wasAliveLastUpdate = isAlive;
                    childChangedStatus       = true;
                }
            }

            children.Update(Time);

            return(childChangedStatus);
        }
Пример #6
0
 /// <summary>
 /// Updates the life status of children according to their IsAlive property.
 /// </summary>
 /// <returns>True iff the life status of at least one child changed.</returns>
 protected virtual bool UpdateChildrenLife()
 {
     return(children.Update());
 }