public TextureSceneViewPool(SceneViewController sceneViewController, String baseName, IntSize2 size) { pool = new LifecycleObjectPool <PooledSceneView>(createSceneViewWrapper, destroySceneViewWrapper); this.sceneViewController = sceneViewController; this.size = size; this.baseName = baseName; }
private unsafe void commonLoad() { pooledZzipDirHandles = new LifecycleObjectPool <PooledZzipDir>(() => new PooledZzipDir(file), dir => dir.Dispose()); pooledZzipDirHandles.MaxPoolSize = 3; PooledZzipDir zzipDir = pooledZzipDirHandles.getPooledObject(); HashSet <String> foundDirectories = new HashSet <string>(); //Read the directories and files out of the zip file ZZipStat zzipEntry = new ZZipStat(); while (ZipFile_Read(zzipDir.Ptr, &zzipEntry)) { String entryName = zzipEntry.Name; if (fileFilter == null || entryName.StartsWith(fileFilter)) { ZipFileInfo fileInfo = new ZipFileInfo(entryName, zzipEntry.CompressedSize, zzipEntry.UncompressedSize); //Make sure we don't end with a / if (fileInfo.IsDirectory) { if (!foundDirectories.Contains(fileInfo.FullName)) { directories.Add(fileInfo); foundDirectories.Add(fileInfo.FullName); } } else { files.Add(fileInfo); } addParentDirectories(foundDirectories, fileInfo); } } zzipDir.finished(); }