private void LoadLife(Wz_Node lifeNode) { bool isCategory = lifeNode.Nodes["isCategory"].GetValueEx <int>(0) != 0; var lifeNodeList = !isCategory ? lifeNode.Nodes : lifeNode.Nodes.SelectMany(n => n.Nodes); int i = 0; foreach (var node in lifeNodeList) { var item = LifeItem.LoadFromNode(node); if (isCategory) { item.Name = $"life_{item.Type}_{node.ParentNode.Text}_{node.Text}"; item.Index = i++; } else { item.Name = $"life_{item.Type}_{node.Text}"; item.Index = int.Parse(node.Text); } //直接绑定foothold ContainerNode <FootholdItem> fhNode; if (item.Fh != 0 && (fhNode = FindFootholdByID(item.Fh)) != null) { fhNode.Slots.Add(item); } else { Scene.Fly.Sky.Slots.Add(item); } } }
private void LoadLife(Wz_Node lifeNode) { foreach (var node in lifeNode.Nodes) { var item = LifeItem.LoadFromNode(node); item.Name = $"life_{item.Type}_{node.Text}"; item.Index = int.Parse(node.Text); //直接绑定foothold ContainerNode <FootholdItem> fhNode; if (item.Fh != 0 && (fhNode = FindFootholdByID(item.Fh)) != null) { fhNode.Slots.Add(item); } else { Scene.Fly.Sky.Slots.Add(item); } } }