private void Start() { if (!PlayerLifeHandler) { PlayerLifeHandler = GameObject.FindWithTag("Player").GetComponent <LifeHandler>(); } }
void Start() { _selfTransform = GetComponent <Transform>(); _move = GetComponent <MoveToPoints>(); _selfLifeHandler = GetComponent <LifeHandler>(); _selfLifeHandler.FillingHandler(Life, 0, GetComponent <CapsuleCollider2D>()); }
// Start is called before the first frame update void Start() { rigidbodyComponenet = GetComponent <Rigidbody2D>(); jumpForce = new Vector2(0, JUMP_FACTOR); lifeHandler = new LifeHandler(); lifes = lifeHandler.LoadLifes(); }
private void Start() { lifeHandler = new LifeHandler(); }