Пример #1
0
 private void Start()
 {
     if (!PlayerLifeHandler)
     {
         PlayerLifeHandler = GameObject.FindWithTag("Player").GetComponent <LifeHandler>();
     }
 }
Пример #2
0
    void Start()
    {
        _selfTransform   = GetComponent <Transform>();
        _move            = GetComponent <MoveToPoints>();
        _selfLifeHandler = GetComponent <LifeHandler>();

        _selfLifeHandler.FillingHandler(Life, 0, GetComponent <CapsuleCollider2D>());
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        rigidbodyComponenet = GetComponent <Rigidbody2D>();
        jumpForce           = new Vector2(0, JUMP_FACTOR);

        lifeHandler = new LifeHandler();
        lifes       = lifeHandler.LoadLifes();
    }
 private void Start()
 {
     lifeHandler = new LifeHandler();
 }