void Start() { timesLeftTexT.gameObject.SetActive(false); lifeEngine = FindObjectOfType <LifeEngine>(); lifeEngine.SetActiveScene("start"); }
void Start() { Debug.Log("game over scene"); LanguageSupport langSupport = FindObjectOfType <LanguageSupport>(); gameOverText.text = langSupport.GetText("gameover"); tryAgainText.text = langSupport.GetText("tryagain"); timesLeftTexT.gameObject.SetActive(false); lifeEngine = FindObjectOfType <LifeEngine>(); lifeEngine.SetActiveScene("gameover"); }