void go_die() { Destroy(this.gameObject); lifeCounter.Damage(); //SEを流す GameObject.Find("SEPlayer").GetComponent <PlaySE>().ShurikenHitted(); GameObject DamageObject = Instantiate(Damage, new Vector3(0f, 0f, 0.6f), Quaternion.identity); }
void go_die() { Destroy(this.gameObject); lifeCounter.Damage(); GameObject DamageObject = Instantiate(Damage, new Vector3(0f, 0f, 0.6f), Quaternion.identity); }