// Use this for initialization void Start() { txt_diem.gameObject.SetActive(false); for (int i = 0; i < cardHand.getSizeArrayCard(); i++) { LiengInput liengIP = new LiengInput(cardHand, cardHand.getCardbyPos(i), this); cardHand.getCardbyPos(i).setListenerClick(delegate { liengIP.click(); }); } }
// Use this for initialization void Start() { //if (pos != 0) //{ // cardHand.getCardbyPos(0).transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 20)); // cardHand.getCardbyPos(1).transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 0)); // cardHand.getCardbyPos(2).transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -20)); //} for (int i = 0; i < cardHand.getSizeArrayCard(); i++) { LiengInput liengIP = new LiengInput(cardHand, cardHand.getCardbyPos(i), this); cardHand.getCardbyPos(i).setListenerClick(delegate { liengIP.click(); }); } }