Пример #1
0
        public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
        {
            NodeModel node = null;

            var obj  = JObject.Load(reader);
            var type = Type.GetType(obj["$type"].Value <string>());

            // If we can't find this type - try to look in our load from assemblies,
            // but only during testing - this is required during testing because some dlls are loaded
            // using Assembly.LoadFrom using the assemblyHelper - which loads dlls into loadFrom context -
            // dlls loaded with LoadFrom context cannot be found using Type.GetType() - this should
            // not be an issue during normal dynamo use but if it is we can enable this code.
            if (type == null && this.isTestMode == true)
            {
                List <Assembly> resultList;

                var typeName = obj["$type"].Value <string>().Split(',').FirstOrDefault();
                // This assemblyName does not usually contain version information...
                var assemblyName = obj["$type"].Value <string>().Split(',').Skip(1).FirstOrDefault().Trim();
                if (assemblyName != null)
                {
                    if (this.loadedAssemblies.TryGetValue(assemblyName, out resultList))
                    {
                        var matchingTypes = resultList.Select(x => x.GetType(typeName)).ToList();
                        type = matchingTypes.FirstOrDefault();
                    }
                }
            }

            // Check for and attempt to resolve an unknown type before proceeding
            if (type == null)
            {
                // Attempt to resolve the type using `AlsoKnownAs`
                var  unresolvedName = obj["$type"].Value <string>().Split(',').FirstOrDefault();
                Type newType;
                nodeFactory.ResolveType(unresolvedName, out newType);

                // If resolved update the type
                if (newType != null)
                {
                    type = newType;
                }
            }

            // If the id is not a guid, makes a guid based on the id of the node
            var guid = GuidUtility.tryParseOrCreateGuid(obj["Id"].Value <string>());

            var replication = obj["Replication"].Value <string>();

            var inPorts  = obj["Inputs"].ToArray().Select(t => t.ToObject <PortModel>()).ToArray();
            var outPorts = obj["Outputs"].ToArray().Select(t => t.ToObject <PortModel>()).ToArray();

            var    resolver         = (IdReferenceResolver)serializer.ReferenceResolver;
            string assemblyLocation = objectType.Assembly.Location;

            bool remapPorts = true;

            // If type is still null at this point return a dummy node
            if (type == null)
            {
                node = CreateDummyNode(obj, assemblyLocation, inPorts, outPorts);
            }
            // Attempt to create a valid node using the type
            else if (type == typeof(Function))
            {
                var functionId = Guid.Parse(obj["FunctionSignature"].Value <string>());

                CustomNodeDefinition def  = null;
                CustomNodeInfo       info = null;
                bool     isUnresolved     = !manager.TryGetCustomNodeData(functionId, null, false, out def, out info);
                Function function         = manager.CreateCustomNodeInstance(functionId, null, false, def, info);
                node = function;

                if (isUnresolved)
                {
                    function.UpdatePortsForUnresolved(inPorts, outPorts);
                }
            }

            else if (type == typeof(CodeBlockNodeModel))
            {
                var code = obj["Code"].Value <string>();
                CodeBlockNodeModel codeBlockNode = new CodeBlockNodeModel(code, guid, 0.0, 0.0, libraryServices, ElementResolver);
                node = codeBlockNode;

                // If the code block node is in an error state read the extra port data
                // and initialize the input and output ports
                if (node.IsInErrorState)
                {
                    List <string> inPortNames = new List <string>();
                    var           inputs      = obj["Inputs"];
                    foreach (var input in inputs)
                    {
                        inPortNames.Add(input["Name"].ToString());
                    }

                    // NOTE: This could be done in a simpler way, but is being implemented
                    //       in this manner to allow for possible future port line number
                    //       information being available in the file
                    List <int> outPortLineIndexes = new List <int>();
                    var        outputs            = obj["Outputs"];
                    int        outputLineIndex    = 0;
                    foreach (var output in outputs)
                    {
                        outPortLineIndexes.Add(outputLineIndex++);
                    }

                    codeBlockNode.SetErrorStatePortData(inPortNames, outPortLineIndexes);
                }
            }
            else if (typeof(DSFunctionBase).IsAssignableFrom(type))
            {
                var    mangledName        = obj["FunctionSignature"].Value <string>();
                var    priorNames         = libraryServices.GetPriorNames();
                var    functionDescriptor = libraryServices.GetFunctionDescriptor(mangledName);
                string newName;

                // Update the function descriptor if a newer migrated version of the node exists
                if (priorNames.TryGetValue(mangledName, out newName))
                {
                    functionDescriptor = libraryServices.GetFunctionDescriptor(newName);
                }

                // Use the functionDescriptor to try and restore the proper node if possible
                if (functionDescriptor == null)
                {
                    node = CreateDummyNode(obj, assemblyLocation, inPorts, outPorts);
                }
                else
                {
                    if (type == typeof(DSVarArgFunction))
                    {
                        node = new DSVarArgFunction(functionDescriptor);
                        // The node syncs with the function definition.
                        // Then we need to make the inport count correct
                        var varg = (DSVarArgFunction)node;
                        varg.VarInputController.SetNumInputs(inPorts.Count());
                    }
                    else if (type == typeof(DSFunction))
                    {
                        node = new DSFunction(functionDescriptor);
                    }
                }
            }
            else if (type == typeof(DSVarArgFunction))
            {
                var functionId = Guid.Parse(obj["FunctionSignature"].Value <string>());
                node = manager.CreateCustomNodeInstance(functionId);
            }
            else if (type.ToString() == "CoreNodeModels.Formula")
            {
                node = (NodeModel)obj.ToObject(type);
            }
            else
            {
                node = (NodeModel)obj.ToObject(type);

                // if node is an customNode input symbol - assign the element resolver.
                if (node is Nodes.CustomNodes.Symbol)
                {
                    (node as Nodes.CustomNodes.Symbol).ElementResolver = ElementResolver;
                }
                // We don't need to remap ports for any nodes with json constructors which pass ports
                remapPorts = false;
            }

            if (remapPorts)
            {
                RemapPorts(node, inPorts, outPorts, resolver, manager.AsLogger());
            }


            // Cannot set Lacing directly as property is protected
            node.UpdateValue(new UpdateValueParams("ArgumentLacing", replication));
            node.GUID = guid;

            // Add references to the node and the ports to the reference resolver,
            // so that they are available for entities which are deserialized later.
            serializer.ReferenceResolver.AddReference(serializer.Context, node.GUID.ToString(), node);

            foreach (var p in node.InPorts)
            {
                serializer.ReferenceResolver.AddReference(serializer.Context, p.GUID.ToString(), p);
            }

            foreach (var p in node.OutPorts)
            {
                serializer.ReferenceResolver.AddReference(serializer.Context, p.GUID.ToString(), p);
            }

            return(node);
        }