// Use this for initialization void Start() { numDailyGift = PreferencesSaver.GetNextDailyGiftNum(); libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); giftPrefab = Resources.Load("Prefabs/UI/Gift") as GameObject; scrollBox.GetComponent<RectTransform>().sizeDelta = new Vector2((giftPrefab.GetComponent<RectTransform>().sizeDelta.x + borderWidth) * (DailyGiftXml.GetGiftCount() - 1) + 800, giftPrefab.GetComponent<RectTransform>().sizeDelta.y); for (int i = 0; i < DailyGiftXml.GetGiftCount(); i++) { Gift gift = DailyGiftXml.GetGift(i); GameObject giftGO = Instantiate(giftPrefab) as GameObject; giftGO.transform.SetParent(scrollBox.transform, false); RectTransform rectTransform = giftGO.GetComponent<RectTransform>(); Vector3 ancoredPos = rectTransform.anchoredPosition; ancoredPos.x = ((rectTransform.rect.width + borderWidth) * i + 400); rectTransform.anchoredPosition = ancoredPos; GiftGO giftS = giftGO.GetComponent<GiftGO>(); giftS.SetGift(gift, i + 1); if (i == numDailyGift) { currentGift = gift; giftS.SetToday(); } } }
// Use this for initialization void Start() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); vkapi = VkApi.VkApiInstance; button.onClick.AddListener( delegate { InitializeGroupRequest(); } ); }
// Use this for initialization public void Start() { button = GetComponent<Button>(); libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); button.onClick.AddListener( delegate { OnClick(); } ); }
// Use this for initialization void Start() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); type = int.Parse(transform.parent.name); // for(int i = 0; i < 6; i++) // mainSprites[i] = Resources.Load<Sprite>("Images/GUI/Menu/car_powers/car_pow_"+(i+1)); // for (int i = 0; i < 4; i++) // secondSprites[i] = Resources.Load<Sprite>("Images/GUI/Menu/car_updates/car_update_" + i); button.onClick.AddListener( delegate { Button buttonOk = libraryMenu.windowConfirmation.button1; CarParametres carParametres = libraryMenu.carChanger.GetCurrentCarParametres(); string tempStr = ""; switch (type) { case 1: tempStr = TextStrings.GetString("2"); break; case 2: tempStr = TextStrings.GetString("3"); break; case 3: tempStr = TextStrings.GetString("4"); break; } int upgradeCost = carParametres.GetUpgradeCost(valSecond + 1); buttonOk.onClick.AddListener( delegate { libraryMenu.windowConfirmation.Hide(); if (upgradeCost < Bank.GetMoney()) { Bank.MinusMoney(upgradeCost); AddPower(); } else { libraryMenu.windowWarning.Show(TextStrings.GetString("1")+" " + tempStr); } } ); libraryMenu.windowConfirmation.Show(TextStrings.GetString("5")+" " + tempStr + " "+ TextStrings.GetString("6")+" ^" + upgradeCost + ". "+ TextStrings.GetString("7")+"?"); } ); }
// Use this for initialization void Awake() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); TextAsset xmlAsset = Resources.Load("Info/Cars") as TextAsset; XmlDocument xmlDoc = new XmlDocument(); if (xmlAsset) xmlDoc.LoadXml(xmlAsset.text); foreach (XmlNode node in xmlDoc.ChildNodes[0]) { int[] param = { 1, 1, 1 }; foreach (XmlNode childNode in node.ChildNodes[0]) { switch (childNode.Attributes["name"].Value) { case "1": param[0] = int.Parse(childNode.InnerText); break; case "2": param[1] = int.Parse(childNode.InnerText); break; case "3": param[2] = int.Parse(childNode.InnerText); break; } } int cost = int.Parse(node.ChildNodes[1].InnerText); int level = int.Parse(node.ChildNodes[2].InnerText); int minSpeed = int.Parse(node.ChildNodes[3].InnerText); bool isBonus = false; switch (node.ChildNodes[4].InnerText) { case "main": isBonus = false; break; case "bonus": isBonus = true; break; } CarParametres carParametres = new CarParametres(obj.Count, node.Attributes["name"].Value, param, cost, level,minSpeed,isBonus); obj.Add(carParametres); } }
// Use this for initialization void Awake() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); TextAsset xmlAsset = Resources.Load("Info/DailyGift") as TextAsset; XmlDocument xmlDoc = new XmlDocument(); if (xmlAsset) xmlDoc.LoadXml(xmlAsset.text); foreach (XmlNode node in xmlDoc.ChildNodes[0]) { Gift gift = new Gift(); if(node.Attributes["type"].Value.Equals("box")) { gift.type = Gift.GiftType.Box; gift.val1 = int.Parse(node.Attributes["val1"].Value); gift.val2 = int.Parse(node.Attributes["val2"].Value); gift.val3 = int.Parse(node.Attributes["val3"].Value); gift.val4 = int.Parse(node.Attributes["val4"].Value); gift.val5 = int.Parse(node.Attributes["val5"].Value); } else { switch(node.Attributes["type"].Value) { case "money": gift.type = Gift.GiftType.Money; break; case "booster1": gift.type = Gift.GiftType.Booster1; break; case "booster2": gift.type = Gift.GiftType.Booster2; break; case "booster3": gift.type = Gift.GiftType.Booster3; break; case "bonus": gift.type = Gift.GiftType.Bonus; break; } gift.val1 = int.Parse(node.Attributes["val"].Value); } gift.isMain = bool.Parse(node.Attributes["isMain"].Value); obj.Add(gift); } }
// Use this for initialization void Start() { libraryMenu = GetComponent<LibraryMenu>(); }
// Use this for initialization public void Start() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); lastDateTime = PreferencesSaver.GetBoosterActivateTime(boosterNum); description.text = TextStrings.GetString("booster_"+boosterNum+"_description"); }
void Start() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); currentObject = libraryMenu.mainScreen; ToDefault(); }
void Start() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); // If we haven't set up the Unity Purchasing reference if (m_StoreController == null) { // Begin to configure our connection to Purchasing InitializePurchasing(); } }
// Use this for initialization void Start() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); }
// Use this for initialization void Start() { libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); logo1 = transform.FindChild("FirstLogo").GetComponent<RawImage>(); logo2 = transform.FindChild("SecondLogo").GetComponent<RawImage>(); bg = GetComponent<Image>(); pressToStart = transform.FindChild("PressToStart").GetComponent<RawImage>(); button = transform.FindChild("Button").GetComponent<Button>(); button.onClick.AddListener( delegate { libraryMenu.fireBackground.GetComponent<Particle>().StopLoop(); if (libraryMenu.dailyGiftMenu.CanShow()) libraryMenu.kaController.ShowDailyGiftMenu(); else libraryMenu.kaController.ShowGarage(); } ); }
// Use this for initialization void Start() { carChanger = transform.GetComponentInChildren<CarChanger>(); libraryMenu = GameObject.FindObjectOfType<LibraryMenu>(); }