public void StartRecording()
    {
        StopPlaying();
        inputField.interactable = false;
        Libcheckers.LoadGame("temp.db");
        Recording             = true;
        RecordingIcon.enabled = true;
        StopIcon.enabled      = false;
        CharacterMovement.Character.CanMove = true;
        _FrameNumber = 1;
        Debug.Log("Recording Frame " + _FrameNumber);
        LibcheckersFrameState frame = new LibcheckersFrameState(_FrameNumber, new List <LibcheckersInput>(), new List <LibcheckersState>());

        //frame.InsertInput(new LibcheckersInput("dummy", "1"));
        frame.InsertStateVariable(new LibcheckersState("deltaTime", ("" + Time.deltaTime)));
        frame.InsertStateVariable(new LibcheckersState("charPosX", "" + CharacterMovement.Character.CharPos.x));
        frame.InsertStateVariable(new LibcheckersState("charPosY", "" + CharacterMovement.Character.CharPos.y));
        frame.InsertStateVariable(new LibcheckersState("charPosZ", "" + CharacterMovement.Character.CharPos.z));
        Libcheckers.InsertFrameState(frame);
        Debug.Log(frame.ToString());
    }
 // Update is called once per frame
 void Update()
 {
     if (Recording)
     {
         _FrameNumber++;
         Debug.Log("Recording Frame " + _FrameNumber);
         LibcheckersFrameState frame = new LibcheckersFrameState(_FrameNumber, new List <LibcheckersInput>(), new List <LibcheckersState>());
         frame.InsertStateVariable(new LibcheckersState("deltaTime", ("" + Time.deltaTime)));
         if (KeysToListenTo != null)
         {
             foreach (KeyCode key in KeysToListenTo)
             {
                 string           name  = System.Enum.GetName(typeof(KeyCode), key);
                 LibcheckersInput input = null;
                 if (Input.GetKeyDown(key))
                 {
                     input = new LibcheckersInput(name, "d");
                 }
                 else if (Input.GetKeyUp(key))
                 {
                     input = new LibcheckersInput(name, "u");
                 }
                 else if (Input.GetKey(key))
                 {
                     input = new LibcheckersInput(name, "h");
                 }
                 if (input != null)
                 {
                     frame.InsertInput(input);
                 }
             }
         }
         if (ButtonsToListenTo != null)
         {
             foreach (string button in ButtonsToListenTo)
             {
                 LibcheckersInput input = null;
                 if (Input.GetButtonDown(button))
                 {
                     input = new LibcheckersInput(button, "d");
                 }
                 if (Input.GetButtonUp(button))
                 {
                     input = new LibcheckersInput(button, "u");
                 }
                 else if (Input.GetButton(button))
                 {
                     input = new LibcheckersInput(button, "h");
                 }
                 if (input != null)
                 {
                     frame.InsertInput(input);
                 }
             }
         }
         if (AxesToListenTo != null)
         {
             foreach (string axis in AxesToListenTo)
             {
                 float AxisValue = Input.GetAxisRaw(axis);
                 if (AxisValue != 0)
                 {
                     frame.InsertInput(new LibcheckersInput(axis, "" + AxisValue));
                 }
             }
         }
         Libcheckers.InsertFrameState(frame);
         Debug.Log(frame.ToString());
     }
     else if (Replaying)
     {
         _FrameNumber++;
         Debug.Log("Replaying Frame " + _FrameNumber);
         _CurrentFrame = Libcheckers.GetFrameStateObject(_FrameNumber);
         Debug.Log(_CurrentFrame.ToString());
         if (_CurrentFrame.Empty || _CurrentFrame.GetStateVariableValue("endRec").Equals("1"))
         {
             StopPlaying();
             Debug.Log("REPLAY OVER");
         }
         else
         {
             _DeltaTime = float.Parse(_CurrentFrame.GetStateVariableValue("deltaTime"));
         }
     }
 }