Пример #1
0
        private static void LevelUpSpell(Levelsequence lvlsequence)
        {
            var myLvl = PUC.Player.Level;
            var q     = PUC.Player.Spellbook.GetSpell(SpellSlot.Q);
            var w     = PUC.Player.Spellbook.GetSpell(SpellSlot.W);
            var e     = PUC.Player.Spellbook.GetSpell(SpellSlot.E);
            var r     = PUC.Player.Spellbook.GetSpell(SpellSlot.R);
            var lvlQ  = 0;
            var lvlW  = 0;
            var lvlE  = 0;
            var lvlR  = 0;

            foreach (var level in lvlsequence.Sequence)
            {
                if (lvlQ + lvlW + lvlE + lvlR >= myLvl + lvlsequence.LvlOffset)
                {
                    return;
                }
                switch (level)
                {
                case 1:
                    lvlQ += 1;
                    if (q.Level >= lvlQ)
                    {
                        continue;
                    }
                    PUC.Player.Spellbook.LevelUpSpell(SpellSlot.Q);
                    return;

                case 2:
                    lvlW += 1;
                    if (w.Level >= lvlW)
                    {
                        continue;
                    }
                    PUC.Player.Spellbook.LevelUpSpell(SpellSlot.W);
                    return;

                case 3:
                    lvlE += 1;
                    if (e.Level >= lvlE)
                    {
                        continue;
                    }
                    PUC.Player.Spellbook.LevelUpSpell(SpellSlot.E);
                    return;

                case 4:
                    lvlR += 1;
                    if (r.Level >= lvlR)
                    {
                        continue;
                    }
                    PUC.Player.Spellbook.LevelUpSpell(SpellSlot.R);
                    return;
                }
            }
        }
Пример #2
0
 private static void LevelUpSpell(Levelsequence lvlsequence)
 {
     var myLvl = PUC.Player.Level;
     var q = PUC.Player.Spellbook.GetSpell(SpellSlot.Q);
     var w = PUC.Player.Spellbook.GetSpell(SpellSlot.W);
     var e = PUC.Player.Spellbook.GetSpell(SpellSlot.E);
     var r = PUC.Player.Spellbook.GetSpell(SpellSlot.R);
     var lvlQ = 0;
     var lvlW = 0;
     var lvlE = 0;
     var lvlR = 0;
     foreach (var level in lvlsequence.Sequence)
     {
         if(lvlQ + lvlW + lvlE + lvlR >= myLvl + lvlsequence.LvlOffset)
             return;
         switch(level)
         {
             case 1:
                 lvlQ += 1;
                 if(q.Level >= lvlQ)
                     continue;
                 PUC.Player.Spellbook.LevelUpSpell(SpellSlot.Q);
                 return;
             case 2:
                 lvlW += 1;
                 if(w.Level >= lvlW)
                     continue;
                 PUC.Player.Spellbook.LevelUpSpell(SpellSlot.W);
                 return;
             case 3:
                 lvlE += 1;
                 if(e.Level >= lvlE)
                     continue;
                 PUC.Player.Spellbook.LevelUpSpell(SpellSlot.E);
                 return;
             case 4:
                 lvlR += 1;
                 if(r.Level >= lvlR)
                     continue;
                 PUC.Player.Spellbook.LevelUpSpell(SpellSlot.R);
                 return;
         }
     }
 }