private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Enemy")
     {
         // level_Data.enemyDeath();
         //   level_Data.addScore(destructionScore);
         GameObject newParticles = Instantiate(deathParticles, transform.position, Quaternion.identity);
         newParticles.GetComponent <ParticleSystemRenderer>().material = gameObject.GetComponent <SpriteRenderer>().material;
         Instantiate(deathAudio, transform.position, Quaternion.identity);
         level_Data.enemyDeath();
         level_Data.addScore(destructionScore);
         Destroy(gameObject);
     }
 }