private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy") { // level_Data.enemyDeath(); // level_Data.addScore(destructionScore); GameObject newParticles = Instantiate(deathParticles, transform.position, Quaternion.identity); newParticles.GetComponent <ParticleSystemRenderer>().material = gameObject.GetComponent <SpriteRenderer>().material; Instantiate(deathAudio, transform.position, Quaternion.identity); level_Data.enemyDeath(); level_Data.addScore(destructionScore); Destroy(gameObject); } }