//initialization variables
    void Start()
    {
        i = Time.time;

        anotherscript = levelController.GetComponent<Level_Controll>();
        StopCar = true;
        //anotherscript2 = Nivel2Script.GetComponent<Nivel2Script>();
        // originalPos = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
        //alternatively, just: originalPos = gameObject.transform.position;


    }
Пример #2
0
    void OnTriggerEnter2D(Collider2D colInfo)
    {
        lose_gainGameTimeScript = levelcontroller.GetComponent <Level_Controll>();
        if (lose_gainGameTimeScript != null)
        {
            audioBonusTime = audioBonusTime.GetComponent <AudioSource>();
            audioBonusTime.PlayDelayed(0f);
            lose_gainGameTimeScript.BonusTime();
            bonusTimeClock.SetActive(false);
            //print("BONUS TIME");
        }
        else
        {
            //print("lose_gainGameTimeScript NO BONUS HAZZARSCRIPT" + "ERROOOOOOOOOOOOO");
        }

        //print("OnCollisionEnter " + gameObject.name);
        //print("Collision Info: I have collided with: " + colInfo.gameObject.name + colInfo.collider.gameObject.name);
        //this.transform.position = originalPos;
    }