// Use this for initialization void Start() { Pooled_Enemy1 = new Queue <GameObject>(MAX_POOLED_ENEMY1); Pooled_Enemy2 = new Queue <GameObject>(MAX_POOLED_ENEMY2); Pooled_Enemy3 = new Queue <GameObject>(MAX_POOLED_ENEMY3); Enemy_Load(); Count = GameObject.Find("Level Control").GetComponent <Level_Control>(); Score = GameObject.Find("ScoreGUI").GetComponent <ScoreGUI>(); }
// Use this for initialization void Start() { DontDestroyOnLoad(transform.gameObject); rb2d = GetComponent <Rigidbody2D>(); level = GameObject.Find("Level Control").GetComponent <Level_Control>(); level.Alive = true; Score = GameObject.Find("ScoreGUI").GetComponent <ScoreGUI>(); //rb2d 값에 물리엔진을 대입 }
// Use this for initialization void Start() { Enemy = GameObject.Find("Level Control").GetComponent <Enemy_Pool>(); Count = GameObject.Find("Level Control").GetComponent <Level_Control>(); }