Пример #1
0
    private void CreateSpecialTile(DS1.Cell cell, int x, int y, Transform parent)
    {
        // debug visualization
        DT1.Tile tile;
        if (specialTiles.Sample(cell.tileIndex, out tile))
        {
            var renderer = CreateTile(tile, x, y, parent: parent);
            renderer.gameObject.layer = UnityLayers.SpecialTiles;
        }

        if (info == null)
        {
            return;
        }

        if (cell.mainIndex < 8)
        {
            int targetLevelId = info.vis[cell.mainIndex];
            int warpId        = info.warp[cell.mainIndex];
            var targetLevel   = LevelInfo.Find(targetLevelId);
            var levelWarpInfo = LevelWarpInfo.Find(warpId);
            if (levelWarpInfo == null)
            {
                Debug.LogWarning("Warp info wasn't found");
                return;
            }
            Warp.Create(x, y, levelWarpInfo, info, targetLevel, parent);
        }
    }
Пример #2
0
        private void CreateSpecialTile(DS1.Cell cell, int x, int y, Transform parent)
        {
            // debug visualization
            if (specialTiles.Sample(cell.tileIndex, out var tile))
            {
                WorldState.instance.Grid.PutSpecialTile(tile, x, y);
            }

            if (info == null)
            {
                return;
            }

            if (cell.mainIndex < 8)
            {
                int targetLevelId = info.vis[cell.mainIndex];
                int warpId        = info.warp[cell.mainIndex];
                var targetLevel   = LevelInfo.Find(targetLevelId);
                var levelWarpInfo = LevelWarpInfo.Find(warpId);
                if (levelWarpInfo == null)
                {
                    Debug.LogWarning("Warp info wasn't found");
                    return;
                }
                Warp.Create(x, y, levelWarpInfo, info, targetLevel, parent);
            }
        }
Пример #3
0
        private Warp FindTargetWarp()
        {
            for (int i = 0; i < targetLevel.vis.Length; ++i)
            {
                if (targetLevel.vis[i] == sourceLevel.id)
                {
                    int  warpId = targetLevel.warp[i];
                    Warp warp   = LevelWarpInfo.Find(warpId).instance;
                    if (warp != null)
                    {
                        return(warp);
                    }
                }
            }

            return(null);
        }