Пример #1
0
        public void Update()
        {
            if (nextLevelQueued)
            {
                nextLevelQueued = false;
                NextLevel();
            }

            foreach (var obj in objects)
            {
                obj.Update();
            }
            foreach (var proj in projectiles)
            {
                proj.Update();
            }

            for (int i = objects.Count - 1; i >= 0; --i)
            {
                if (objects[i].Dead)
                {
                    objects.RemoveAt(i);
                }
            }

            for (int i = projectiles.Count - 1; i >= 0; --i)
            {
                if (projectiles[i].Dead)
                {
                    projectiles.RemoveAt(i);
                }
            }

            foreach (var obj in queuedObjects)
            {
                objects.Add(obj);
            }
            queuedObjects.Clear();

            if (objects.OfType <Enemy>().Count() == 0)
            {
                if (warp == null)
                {
                    map.Floor[(int)warpPos.X, (int)warpPos.Y] = FloorTile.Stone;
                    objects.Add(warp = new LevelWarp(this)
                    {
                        Position = new Vector3(warpPos.X, 0, warpPos.Y)
                    });
                    Game1.playSound("detector");
                }
            }

            /*
             * camAngle = ( camAngle + 0.025f ) % 360;
             * cam.pos = baseCamPos + new Vector3( ( float ) Math.Cos( camAngle ) * map.Size.X, 0, (float) Math.Sin( camAngle ) * map.Size.Y );
             * cam.target = baseCamPos;
             */
        }
Пример #2
0
        private void InitLevel(string path)
        {
            string[] lines = File.ReadAllLines(Path.Combine(Mod.instance.Helper.DirectoryPath, "assets", "levels", path + ".txt"));

            string[] toks = lines[0].Split(' ');

            warp = null;
            objects.Clear();
            projectiles.Clear();

            Vector2 playerPos = Vector2.Zero;

            map = new Map(new Vector2(int.Parse(toks[0]), int.Parse(toks[1])));
            if (toks.Length > 2 && toks[2] == "sky")
            {
                map.Sky = Color.SkyBlue;
            }
            for (int i = 1; i <= map.Size.Y; ++i)
            {
                int iy = i - 1;
                for (int ix = 0; ix < map.Size.X; ++ix)
                {
                    map.Floor[ix, iy] = FloorTile.Stone;
                    map.Walls[ix, iy] = WallTile.Empty;
                    switch (lines[i][ix])
                    {
                    case ' ': break;

                    case '#':
                    case 'M':
                        map.Walls[ix, iy] = WallTile.Stone;
                        if (lines[i][ix] == 'M')
                        {
                            objects.Add(new MuralThing(this)
                            {
                                Position = new Vector3(ix, 0, iy - 0.01f)
                            });
                        }
                        break;

                    case 'L':
                        map.Floor[ix, iy] = FloorTile.Lava;
                        break;

                    case 'F':
                        // TODO: Forge
                        break;

                    case 'P': playerPos = new Vector2(ix, iy); break;

                    case 's': objects.Add(new TigerSlimeEnemy(this)
                        {
                            Position = new Vector3(ix + 0.5f, 0, iy + 0.5f)
                        }); break;

                    case 'b': objects.Add(new BatEnemy(this)
                        {
                            Position = new Vector3(ix + 0.5f, 0.5f, iy + 0.5f)
                        }); break;

                    case 'W':
                    case 'G':
                        warpPos = new Vector2(ix, iy);
                        if (lines[i][ix] == 'G')
                        {
                            map.Floor[ix, iy] = FloorTile.Lava;
                            objects.Add(new GolemEnemy(this)
                            {
                                Position = new Vector3(ix + 0.5f, -0.65f, iy + 0.5f)
                            });
                        }
                        break;

                    default:
                        Log.warn("Unknown tile type " + lines[i][ix] + "!");
                        break;
                    }
                }
            }


            objects.Insert(0, new Floor(this, path == "ending"));
            objects.Insert(1, new Walls(this, path == "ending"));
            objects.Add(player = new Player(this)
            {
                Position = new Vector3(playerPos.X, 0.5f, playerPos.Y)
            });

            if (path == "0" || path == "ending")
            {
                objects.Add(warp = new LevelWarp(this)
                {
                    Position = new Vector3(warpPos.X, 0, warpPos.Y)
                });
            }
        }