private void Awake() { _body = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _player = GameObject.Find("Player").GetComponent <LevelThreePlayer>(); _main = GameObject.Find("Main Camera").GetComponent <MainThree>(); }
private void Awake() { //reference components body = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); player = GameObject.Find("Player").GetComponent <LevelThreePlayer>(); main = GameObject.Find("Main Camera").GetComponent <MainThree>(); }
private void Awake() { _body = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _player = GameObject.Find("Player").GetComponent <LevelThreePlayer>(); _render = GetComponent <SpriteRenderer>(); _main = GameObject.Find("Main Camera").GetComponent <MainThree>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>(); }
private void Awake() { _player = GameObject.Find("Player").GetComponent <LevelThreePlayer>(); }