// Use this for initialization void Start() { if (random) { initialiseSpecialFields(); initialiseUpgrades(); if (clusterObstacles) { initialiseClusters(); } else { initialiseObstacles(); } } else { print("getting seed"); seed = GameObject.Find("Container").GetComponent <LevelSeed> (); seed.Generate(); print("got seed"); spawnSeed(seed); } }
// Use this for initialization void Start() { if (random) { initialiseSpecialFields (); initialiseUpgrades (); if (clusterObstacles) initialiseClusters(); else initialiseObstacles (); } else { print ("getting seed"); seed = GameObject.Find("Container").GetComponent<LevelSeed> (); seed.Generate (); print ("got seed"); spawnSeed(seed); } }