Пример #1
0
 // Use this for initialization
 void Start()
 {
     if (random)
     {
         initialiseSpecialFields();
         initialiseUpgrades();
         if (clusterObstacles)
         {
             initialiseClusters();
         }
         else
         {
             initialiseObstacles();
         }
     }
     else
     {
         print("getting seed");
         seed = GameObject.Find("Container").GetComponent <LevelSeed> ();
         seed.Generate();
         print("got seed");
         spawnSeed(seed);
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     if (random) {
         initialiseSpecialFields ();
         initialiseUpgrades ();
         if (clusterObstacles) initialiseClusters();
         else initialiseObstacles ();
     } else {
         print ("getting seed");
         seed = GameObject.Find("Container").GetComponent<LevelSeed> ();
         seed.Generate ();
         print ("got seed");
         spawnSeed(seed);
     }
 }