void Awake()
 {
     if (Instance != null && Instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     Instance = this;
     DontDestroyOnLoad(gameObject);
 }
 void Awake()
 {
     if (Instance != null && Instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     Instance = this;
     DontDestroyOnLoad(gameObject);
 }