Пример #1
0
    //场景初始化调用,或者爆出物品,待物品落地时调用
    public void OnStart(LevelScriptBase script = null)
    {
        initializeY = transform.position.y;
        if (curve == null)
        {
            Keyframe[] ks = new Keyframe[2];
            ks[0] = new Keyframe(0, -1);
            ks[1] = new Keyframe(1, 1);
            curve = new AnimationCurve(ks);
            //curve.
        }
        curve.postWrapMode = WrapMode.PingPong;
        curve.preWrapMode  = WrapMode.PingPong;

        //自转+高度转
        if (!property.names.ContainsKey("machine") && gameObject.activeSelf && !billBoard)
        {
            StartCoroutine(yMove());
        }
        if (script != null)
        {
            MethodOnAttack = script.GetType().GetMethod(gameObject.name + "_OnAttack");
            MethodOnIdle   = script.GetType().GetMethod(gameObject.name + "_OnIdle");
        }
        if (MethodOnAttack != null || OnAttackCallBack != null)
        {
            RefreshCollision();
        }
    }
    //场景初始化调用,或者爆出物品,待物品落地时调用
    public void OnStart(LevelScriptBase script = null)
    {
        initializeY = transform.position.y;
        //自转+高度转
        if (!property.names.ContainsKey("machine") && !billBoard)
        {
            if (curve == null)
            {
                Keyframe[] ks = new Keyframe[2];
                ks[0] = new Keyframe(0, -1);
                ks[1] = new Keyframe(1, 1);
                curve = new AnimationCurve(ks);
            }
            curve.postWrapMode = WrapMode.PingPong;
            curve.preWrapMode  = WrapMode.PingPong;
            animate            = true;
        }

        if (script != null)
        {
            MethodOnAttack = script.GetType().GetMethod(gameObject.name + "_OnAttack");
            MethodOnIdle   = script.GetType().GetMethod(gameObject.name + "_OnIdle");
            OnTouch        = Main.Ins.CombatData.GScriptType.GetMethod(name + "_OnTouch", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
            if (OnTouch == null)
            {
                System.Type typeParent = Main.Ins.CombatData.GScriptType.BaseType;
                while (typeParent != null && OnTouch == null)
                {
                    OnTouch    = typeParent.GetMethod(name + "_OnTouch", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
                    typeParent = typeParent.BaseType;
                }
            }
            OnPickUp = Main.Ins.CombatData.GScriptType.GetMethod(name + "_OnPickUp", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
            if (OnPickUp == null)
            {
                System.Type typeParent = Main.Ins.CombatData.GScriptType.BaseType;
                while (typeParent != null && OnPickUp == null)
                {
                    OnPickUp   = typeParent.GetMethod(name + "_OnPickUp", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
                    typeParent = typeParent.BaseType;
                }
            }
        }

        if (MethodOnAttack != null || OnAttackCallBack != null)
        {
            RefreshCollision();
        }
    }