public void SetLevel(LevelScenes scenes) { levelTarget = scenes; }
private void Awake() { levelScenes = ScriptableObjectUtil.GetScriptableObject <LevelScenes>(); }
public void SetLevel(LevelScenes scenes) { levelTarget = scenes; }
private void Awake() { levelScenes = ScriptableObjectUtil.GetScriptableObject <LevelScenes>(); }