public void LoadNextLevel() { levelComplete = false; if (currentLevel >= levelLists.levelList.Count) { //currentLevel = 0; worldComplete = true; } while (dropContainerList.Count > 0) { dropContainerList[0].Dissapear(); dropContainerList.Remove(dropContainerList[0]); } while (enemiesList.Count > 0) { enemiesList.Remove(enemiesList[0]); } if (!worldComplete) { blind.On(); StartCoroutine(ExecuteAfterTime(1f)); curLevelPF.Destruct(); NGUITools.Destroy(curLevelPF.gameObject); var level = levelLists.levelList[currentLevel].MakeInstance(bgScrollSprite.transform.gameObject); level.Init(this); level.transform.position = bgScrollSprite.transform.position; curLevelPF = level; camStopRight = curLevelPF.camStopRight; Scroll(new Vector2(720f, 0f), true); playerBrain.Reset(); playerBrain.transform.position = playerStart.position; uiCamera.transform.position = playerBrain.transform.position; levelLoading = false; } if (worldComplete) { StartCoroutine(WorldComplete()); } }