// Use this for initialization void Start() { rigidBody = GetComponent <Rigidbody2D> (); playerAnimation = GetComponent <Animator> (); respawnPoint = transform.position; gameLevelManager = FindObjectOfType <LevelManager_L1S2> (); MusicSource.clip = MusicClip; MusicSource2.clip = MusicClip2; MusicSource3.clip = MusicClip3; MusicSource4.clip = MusicClip4; }
void Start() { gameLevelManager = FindObjectOfType <LevelManager_L1S2> (); }