protected ALevelRLR(LevelManagerRLR manager) { Manager = manager; DroneFactory = Manager.DroneFactory; MapGeneratorRlr = Manager.MapGenerator; RunlingChaser = Manager.RunlingChaser; }
private static List <ILevelRLR> SetHard(LevelManagerRLR manager) { var levels = new List <ILevelRLR> { new Level1HardRLR(manager), new Level2HardRLR(manager), new Level3HardRLR(manager), new Level4HardRLR(manager), new Level5HardRLR(manager), new Level6HardRLR(manager), new Level7HardRLR(manager), new Level8HardRLR(manager), new Level9HardRLR(manager) }; return(levels); }
private static List <ILevelRLR> SetNormal(LevelManagerRLR manager) { var levels = new List <ILevelRLR> { new Level1RLR(manager), new Level2RLR(manager), new Level3RLR(manager), new Level4RLR(manager), new Level5RLR(manager), new Level6RLR(manager), new Level7RLR(manager), new Level8RLR(manager), new Level9RLR(manager) }; return(levels); }
public Level6RLR(LevelManagerRLR manager) : base(manager) { }
public Level9HardRLR(LevelManagerRLR manager) : base(manager) { }
private void Awake() { _initializeGame = _controlRLR.GetComponent <InitializeGameRLR>(); _levelManager = _controlRLR.GetComponent <LevelManagerRLR>(); _menuManager = transform.parent.GetComponent <MenuManager>(); }
public List <ILevelRLR> SetDifficulty(LevelManagerRLR manager) { return(GameControl.GameState.SetDifficulty == Difficulty.Hard ? SetHard(manager) : SetNormal(manager)); }