void Awake() { playerTransform = GetComponent <Transform> (); playerRdb2 = playerTransform.GetComponent <Rigidbody2D> (); healthSlider = GameObject.FindGameObjectWithTag("PlayerHealth").GetComponent <Slider> (); anim = GetComponent <Animator> (); spriteRender = GetComponent <SpriteRenderer> (); playerMovement = GetComponent <PlayerMovement> (); gameManager = GameObject.Find("GameManager_01").GetComponent <GameManager> (); temp1 = GameObject.Find("GameManager"); if (temp1 != null) { level1Manager = temp1.GetComponent <LevelManager> (); } temp2 = GameObject.Find("LevelManager2"); if (temp2 != null) { level2Manager = temp2.GetComponent <LevelManager2> (); } temp3 = GameObject.Find("LevelManager"); if (temp3 != null) { level3Manager = temp3.GetComponent <LevelManager3> (); } fader = GameObject.Find("Fader").GetComponent <ScreenFader> (); cam = Camera.main; }
// Start is called before the first frame update void Start() { levelManager = FindObjectOfType <LevelManager2>(); }
// Use this for initialization void Start() { attackCheck.enabled = false; zycrasRigidbody = gameObject.GetComponent <Rigidbody2D>(); levelManager = FindObjectOfType <LevelManager2>(); }
// Use this for initialization void Awake() { attackCheck.enabled = false; levelManager = FindObjectOfType <LevelManager2>(); }