Пример #1
0
 void Awake()
 {
     playerTransform = GetComponent <Transform> ();
     playerRdb2      = playerTransform.GetComponent <Rigidbody2D> ();
     healthSlider    = GameObject.FindGameObjectWithTag("PlayerHealth").GetComponent <Slider> ();
     anim            = GetComponent <Animator> ();
     spriteRender    = GetComponent <SpriteRenderer> ();
     playerMovement  = GetComponent <PlayerMovement> ();
     gameManager     = GameObject.Find("GameManager_01").GetComponent <GameManager> ();
     temp1           = GameObject.Find("GameManager");
     if (temp1 != null)
     {
         level1Manager = temp1.GetComponent <LevelManager> ();
     }
     temp2 = GameObject.Find("LevelManager2");
     if (temp2 != null)
     {
         level2Manager = temp2.GetComponent <LevelManager2> ();
     }
     temp3 = GameObject.Find("LevelManager");
     if (temp3 != null)
     {
         level3Manager = temp3.GetComponent <LevelManager3> ();
     }
     fader = GameObject.Find("Fader").GetComponent <ScreenFader> ();
     cam   = Camera.main;
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     levelManager = FindObjectOfType <LevelManager2>();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     attackCheck.enabled = false;
     zycrasRigidbody     = gameObject.GetComponent <Rigidbody2D>();
     levelManager        = FindObjectOfType <LevelManager2>();
 }
Пример #4
0
 // Use this for initialization
 void Awake()
 {
     attackCheck.enabled = false;
     levelManager        = FindObjectOfType <LevelManager2>();
 }