Пример #1
0
 private void Awake()
 {
     level      = lm.Level;
     levelState = lm.State;
     text       = GetComponent <Text>();
     anim       = GetComponent <Animator>();
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (levelState != lm.State)
        {
            levelState = lm.State;
        }

        // Update Text
    }
Пример #3
0
 private void UpdateState()
 {
     state = lm.State;
     if (state == LevelManager.LevelState.Playing)
     {
         anim.SetBool("OnScreen", true);
     }
     else
     {
         anim.SetBool("OnScreen", false);
     }
 }
    // Update is called once per frame
    void Update()
    {
        if (level != lm.Level)
        {
            level     = lm.Level;
            text.text = level.ToString();
        }

        if (levelState != lm.State)
        {
            levelState = lm.State;
        }
    }
Пример #5
0
    // Update is called once per frame
    void Update()
    {
        if (lmState != lm.State)
        {
            lmState = lm.State;

            //
        }

        /*if(lm.State == LevelManager.LevelState.Transition)
         * {
         *  // We only accept inputs during this state
         *
         *  if(Input.anyKeyDown)
         *  {
         *      lm.State = LevelManager.LevelState.TransitionOut;
         *  }
         * }*/
    }
Пример #6
0
 private void Awake()
 {
     lmState = lm.State;
 }
Пример #7
0
 private void Awake()
 {
     anim  = GetComponent <Animator>();
     state = lm.State;
 }