private void Start() { cacheComponents(); if (tag == "Breakable") { levelLogic.addBlock(); maxBlockHealth = damageLevelSprites.Length + 1; currBlockHealth = maxBlockHealth; } }
private void Start() { cacheComponents(); if (tag == "Breakable") { levelLogic.addBlock(); maxBlockHealth = damageLevelSprites.Length + 1; currBlockHealth = maxBlockHealth; } }