public void onEnter() { if (currentLevel != null) { currentLevel.Highlight(false); currentLevel = null; } }
public void OnClickLevel(LevelList _item) { if (_item.info.isUnlock) { if (currentLevel == null) { _item.Highlight(true); btnPlay.SetActive(true); currentLevel = _item; } else { currentLevel.Highlight(false); _item.Highlight(true); currentLevel = _item; } } }
public void OnClickLevel(LevelList _item) { if (_item.info.isUnlock) { if (currentLevel == null) { _item.Highlight(true); animPlay.SetTrigger("isShow"); currentLevel = _item; } else { currentLevel.Highlight(false); _item.Highlight(true); currentLevel = _item; } } }