public void PlayGame() { audio.Play(); PlayerPrefs.SetInt("curCharacter", curCharacter); LevelLine.SetActive(false); gameControl.CreateCharacter(curCharacter); }
public void OpenCharacters() { audio.Play(); MenuButtons.SetActive(false); SelectCharacters.SetActive(true); LevelLine.SetActive(true); }
public void CalculationExp() { leftAddScore = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl>().score; gameOver = true; LevelLine.SetActive(true); isCalculationExp = true; }