public override void DoEffect(BaseCharacter user) { LevelGenerate Map = GameObject.Find("MapGeneration").GetComponent <LevelGenerate>(); Vector3 mapPos = new Vector3(user.pos.x, user.pos.y, 0); List <BaseCharacter> AffectedCharacters = Map.GetCharactersInRange(mapPos, Range); foreach (BaseCharacter aCharacter in AffectedCharacters) { GameObject.Find(aCharacter.name).GetComponent <BaseCharacter>().TakeDamage(30); //GameObject.Find("EffectsSoundPlayer").GetComponent<SoundManager>().PlaySound("FugoSkill"); PersistentSoundManager.m_Instance.PlaySoundEffect("FugoSkill"); Debug.Log("Damage Taken!"); } List <Vector3> CheckedPos = new List <Vector3>(); List <Vector3> ExplosionTiles = RecursiveFindTiles(mapPos, Range, CheckedPos); foreach (Vector3 aPos in ExplosionTiles) { GameObject go = Instantiate(Animation, aPos, Quaternion.identity) as GameObject; go.GetComponent <CleanUp>().enabled = true; } }
public override void DoEffect(BaseCharacter user) { LevelGenerate Map = GameObject.Find("MapGeneration").GetComponent <LevelGenerate>(); Vector3 mapPos = new Vector3(user.pos.x, user.pos.y, 0); BaseCharacter check1 = user.theLevel.GetCharacterInTile(mapPos + new Vector3(0, 1, 0)); if (check1 != null) { GameObject.Find(check1.name).GetComponent <BaseCharacter>().TakeDamage(3); Debug.Log("Damage Taken!"); } BaseCharacter check2 = user.theLevel.GetCharacterInTile(mapPos + new Vector3(0, 2, 0)); if (check2 != null) { GameObject.Find(check2.name).GetComponent <BaseCharacter>().TakeDamage(2); Debug.Log("Damage Taken!"); } GameObject go = Instantiate(Animation, mapPos + new Vector3(0, 1, 0), Quaternion.identity) as GameObject; go.GetComponent <CleanUp>().enabled = true; go = Instantiate(Animation, mapPos + new Vector3(0, 2, 0), Quaternion.identity) as GameObject; go.GetComponent <CleanUp>().enabled = true; }
void Awake() { if (instence == null) { instence = this; } else { Destroy(gameObject); } }
public override void DoEffect(BaseCharacter user) { LevelGenerate Map = GameObject.Find("MapGeneration").GetComponent <LevelGenerate>(); Modifier toAdd = new Modifier(); toAdd.Init(Modifier.MODIFY_TYPE.ARMOUR, -Amount, 1); GameObject.Find(user.name).GetComponent <BaseCharacter>().AddModifier(toAdd); toAdd = new Modifier(); toAdd.Init(Modifier.MODIFY_TYPE.SPEED, Amount, 1); GameObject.Find(user.name).GetComponent <BaseCharacter>().AddModifier(toAdd); }
public override void DoEffect(BaseCharacter user) { LevelGenerate Map = GameObject.Find("MapGeneration").GetComponent <LevelGenerate>(); Vector3 mapPos = new Vector3(user.pos.x, user.pos.y, 0); List <BaseCharacter> AffectedCharacters = Map.GetCharactersInRange(mapPos, Range); foreach (BaseCharacter aCharacter in AffectedCharacters) { Modifier toAdd = new Modifier(); toAdd.Init(Modifier.MODIFY_TYPE.HEALTH, 2, 1); GameObject.Find(aCharacter.name).GetComponent <BaseCharacter>().AddModifier(toAdd); } }