public void Awake() { Border = GetComponentInChildren <Border>(); Begin = GetComponentInChildren <LevelStart>(); End = GetComponentInChildren <LevelFinish>(); EnergyPoints = GetComponentsInChildren <EnergyPoint>(); }
// Start is called before the first frame update void Start() { graphemeText.text = grapheme; teleportPoint.SetActive(true); plyr = player.GetComponent <Player>(); npc = bee.GetComponent <NPC>(); mngr = manager.GetComponent <Manager>(); lvlfin = manager.GetComponent <LevelFinish>(); CorrectStones(); text.transform.position = stone.transform.position + new Vector3(2.6f, 4f, -2f); }
void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
void Update() { scene = SceneManager.GetActiveScene(); switch (gameState) { case GameState.Intro: break; case GameState.MainMenu: scores.Clear(); if (scene.name != "MainMenu") { SceneManager.LoadScene("MainMenu"); } break; case GameState.GameOver: player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { GameOver gameOver = player.GetComponent <GameOver>(); if (gameOver == null) { player.AddComponent <GameOver>(); } } level_index = 0; break; case GameState.Paused: break; case GameState.NextLevel: if (levels != null && levels.Length > 0) { if (level_index < levels.Length) { level_index++; SetGameState(GameState.LoadLevel); } else { SetGameState(GameState.GameFinished); } } break; case GameState.LoadLevel: if (levels != null && levels.Length > 0) { if (level_index < levels.Length) { SceneManager.LoadScene(levels[level_index]); SetGameState(GameState.Playing); } } break; case GameState.Playing: break; case GameState.PlayerDied: playerLives--; if (playerLives > 0) { SetGameState(GameState.LoadLevel); } else { SetGameState(GameState.GameOver); } break; case GameState.LevelFinished: player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { if (level_index == levels.Length - 1) { SetGameState(GameState.GameFinished); } else { LevelFinish levelFinish = player.GetComponent <LevelFinish>(); if (levelFinish == null) { player.AddComponent <LevelFinish>(); } } } break; case GameState.GameFinished: GameFinish gameFinish = player.GetComponent <GameFinish>(); if (gameFinish == null) { player.AddComponent <GameFinish>(); } break; case GameState.QuitGame: Debug.Log("Application Quit!"); Application.Quit(); break; } }
public LevelFinishEventArgs(LevelFinish endType) { this.endType = endType; }