public override void ActivateOptions() { var intervalInMs = IntervalInMs > 0 ? IntervalInMs : DefaultIntervalInMs; new TimerScheduler(intervalInMs).Execute(ProcessBufferedMessages); _url = _endpointFactory.BuildBulkEndpoint(Endpoint, Token, Tags); Evaluator = new LevelEvaluator(Level.Fatal); base.ActivateOptions(); }
void OnStart() { citizenTracker = GameObject.Find("Citizen Tracker").GetComponent <Text>(); finalTracker = GameObject.Find("Final Tracker").GetComponent <Text>(); finalTime = GameObject.Find("Final Time").GetComponent <Text>(); matchTime = GameObject.Find("Match Time").GetComponent <Text>(); le = GameObject.Find("Level Evaluator").GetComponent <LevelEvaluator>(); uiActive = GameObject.Find("Active Screen"); uiFinal = GameObject.Find("Final Screen"); uiFinal.SetActive(false); totalCitizens = CalculateTotalCitizens(); }
void OnStart() { le = GameObject.Find("Level Evaluator").GetComponent <LevelEvaluator>(); }