Пример #1
0
        private void OnTriggerEnter2D(Collider2D collision)
        {
            if (collision.gameObject.tag != "Player")
            {
                return;
            }

            if (_current != null)
            {
                LevelEntryTitle.Show("Entering " + info.levelName);
            }

            var previous = _current;

            _current = info;
            Events.InvokeLevelChanged(_current, previous);
        }
Пример #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag != "Player")
        {
            return;
        }

        if (current != null)
        {
            LevelEntryTitle.Show("Entering " + info.levelName);
        }

        var previous = current;

        current = this;
        if (OnLevelChange != null)
        {
            OnLevelChange(current, previous);
        }
    }