Пример #1
0
 void Start()
 {
     if (Singleton == null)
     {
         Singleton = this;
     }
     LoadBasicBlocks();
     BuildGrid(width, height);
     SetupCamera();
     BuildLine();
     if (comingFromValidate)
     {
         //Time.timeScale = 1f;
         LoadAsync();
         if (gridMap.Validated)
         {
             ValidateMapInGUI();
         }
     }
 }
 public void Awake()
 {
     EditorControls = GameObject.Find("levelEditorControls").GetComponent <LevelEditorController> ();
 }
Пример #3
0
    void Start()
    {
        controller = FindObjectOfType <LevelEditorController> ();

        //Build ();
    }
Пример #4
0
 void Start()
 {
     rend                  = transform.GetChild(0).GetComponent <Renderer> ();
     baseColor             = rend.material.GetColor("_Color");
     levelEditorController = GameObject.FindWithTag("LevelEditorController").GetComponent <LevelEditorController>();
 }
 private void Start()
 {
     grid = null;
     levelEditorController = FindObjectOfType <LevelEditorController>();
 }
Пример #6
0
 void Start()
 {
     editor = GameObject.Find("SceneManager").GetComponent <LevelEditorController>();
 }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     levelEditor = FindObjectOfType <LevelEditorController> ();
 }