private void GetDimensionsAtLevel(int level) { OpenSlideDll.openslide_get_level_dimensions(osr, level, out long width, out long height); if (width == -1 || height == -1) { CheckError(); } LevelDimensions.Add(new LevelSize(width, height)); }
// Starts the game public void StartGame() { Passer.levelDim = LevelDimensions.GetDimensions(); SceneManager.LoadScene("Main"); }