private void treeView_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs <object> e) { LevelDataBase selectedNode = e.NewValue as LevelDataBase; if (selectedNode is Level1Data) { string g = ""; } if (selectedNode != null) { DetailsPage.DataContext = selectedNode.SPMData; } //if (selectedItem != null) //{ // SPMNodeInfo nodeInfo = selectedItem.Tag as SPMNodeInfo; // if (nodeInfo != null) // { // if (nodeInfo.NodeType == SPMNodeType.Site) // { // //DataContext = new SiteViewModel(); // } // else if (nodeInfo.NodeType == SPMNodeType.List) // { // //DataContext = new ListViewModel(); // } // } //} }
void initCastleButtonData() { GM = GameManager.getInstance(); LevelDB = GameDataBase.getDBinstance.getLevelDB; GameObject EnhanceButton = null; UILabel ButtonDescript = null; UILabel goldLabel = null, descriptLabel = null; int enemyLevelCount = GM.LoadLevelData("Normal"); EnemyLevelLabel.text = "적 용사 레벨 : " + enemyLevelCount.ToString(); GateLevelLabel.text = "Lv " + enemyLevelCount.ToString(); Transform DoorBoard = CastleGrid.transform.FindChild("Door"); DoorGoldLabel = DoorBoard.transform.FindChild("Enhance").FindChild("CastleGoldLabel").GetComponent <UILabel>(); UIEventListener.Get(DoorBoard.transform.FindChild("Enhance").gameObject).onClick -= new UIEventListener.VoidDelegate(ButtonProcess); UIEventListener.Get(DoorBoard.transform.FindChild("Enhance").gameObject).onClick += new UIEventListener.VoidDelegate(ButtonProcess); DoorGoldLabel.text = GM.getPrice("Gate").ToString(); for (int i = 0; i < 10; i++) { Transform castleBoard = CastleGrid.transform.FindChild((i + 1).ToString()); descriptLabel = castleBoard.transform.FindChild("StageContext").GetComponent <UILabel>(); EnhanceButton = castleBoard.transform.FindChild("Enhance").gameObject; goldLabel = EnhanceButton.transform.FindChild("CastleGoldLabel").GetComponent <UILabel>(); castleBoard.transform.FindChild("Locked").gameObject.SetActive(false); ButtonDescript = EnhanceButton.transform.FindChild("Descript").GetComponent <UILabel>(); int data = GM.LoadLevelData(i); if (data == 3) { EnhanceButton.SetActive(false); } else { EnhanceButton.SetActive(true); goldLabel.text = GM.getPrice("Castle", i).ToString(); UIEventListener.Get(EnhanceButton).onClick -= new UIEventListener.VoidDelegate(ButtonProcess); UIEventListener.Get(EnhanceButton).onClick += new UIEventListener.VoidDelegate(ButtonProcess); AbleButtonList.Add(EnhanceButton); ButtonDescript.text = "강화"; } if (data == 0) { castleBoard.transform.FindChild("Locked").gameObject.SetActive(true); } descriptLabel.text = GM.getContext("Context", "StageEnhance") + " [ " + GM.getContext("Stage", i) + " ]\n" + (i + 1).ToString() + GM.getContext("Context", "StageUnLock"); } }
public void SwitchLevelEnd(int lvlId) { LvlMode = 1; LevelData data = LevelDataBase.LoadLevelData(lvlId); GameManager.Instance.LoadLevel(lvlId, data, true); GameManager.Instance.EnableWinCheck = false; }
void Start() { listeSelectedKeepers = new List <string>(); goCardChildren = new List <List <GameObject> >(); goCardsLevels = new List <GameObject>(); goCardsInfo = new List <GameObject>(); leveldb = GameManager.Instance.leveldb; menuUi = GetComponent <MenuUI>(); hasBeenInit = false; menuUi.UpdateStartButton(); Cursor.SetCursor(GameManager.Instance.Texture2DUtils.iconeMouse, Vector2.zero, CursorMode.Auto); }
public void Init(CharacterData data, LevelDataBase levelData, string team, float difficultyModifier) { Health = data.Health * difficultyModifier; this.levelData = levelData; Team = team; this.data = data; Name = data.Name; agent = GetComponent <NavMeshAgent>(); agent.destination = levelData.Destination; agent.updatePosition = true; agent.isStopped = true; }
public static ControllerBase AddComponent(GameObject target, LevelDataBase levelData, string controllerType, string template) { ControllerBase controller; switch (controllerType) { case "AI": controller = target.AddComponent <AIController>(); controller.SetData(TreeHelper.CreateBehaviourTemplate(template, levelData.Destination)); break; default: Debug.LogWarning($"Unknown controller type: {controllerType}"); controller = target.AddComponent <NullController>(); break; } return(controller); }
public List <SPMList> getLists(LevelDataBase selectedNode) { // Der selectedNode muss hier eigentlich ein Lists-Knoten sein // Dessen Parent muss ein Site-Knoten sein, aus dem wir die Site-Informationen // holen, die notwendig sind um die Listen zu finden if (selectedNode.NodeType == SPMNodeType.Lists) { LevelDataBase siteNode = selectedNode.Parent; if (siteNode.NodeType == SPMNodeType.Site) { SPMSite site = siteNode.SPMData as SPMSite; if (site != null) { } } } List <SPMList> lists = new List <SPMList>(); lists.Add(new SPMList() { Title = "Schalke 04" }); lists.Add(new SPMList() { Title = "BVB 09" }); lists.Add(new SPMList() { Title = "1. FC Köln" }); lists.Add(new SPMList() { Title = "RW Essen" }); return(lists); }
private void treeView_Expanded(object sender, RoutedEventArgs e) { FrameworkElement originalSource = e.OriginalSource as FrameworkElement; if (originalSource != null) { LevelDataBase selectedNode = originalSource.DataContext as LevelDataBase; if (selectedNode != null) { if (selectedNode.NodeType == SPMNodeType.Lists) { Level3Data level3Data = selectedNode as Level3Data; if (level3Data != null) { // Wenn der Lists-Knoten noch jungfräulig ist if (level3Data.DataLoaded == false) { List <SPMList> lists = allData.dataService.getLists(selectedNode); foreach (SPMList list in lists) { level3Data.level4DataCol.Add(new Level4Data() { Title = list.Title, DataLoaded = false, NodeType = SPMNodeType.List, Parent = level3Data }); } //level3Data.level4DataCol.Add } } } else if (selectedNode.NodeType == SPMNodeType.SiteProperties) { string jetzt2 = ""; } } } }
public override ICharacter CreateCharacter(Vector3 position, string team, LevelDataBase levelData, float difficultyModifier, params ICharacterPreset[] characterPresets) { if (characterPresets.Length == 0) { return(new NullCharacter()); } if (characterPresets.Length == 1) { return(CreateSingleCharacter(position, team, levelData, characterPresets[0], difficultyModifier)); } List <ICharacter> characters = new List <ICharacter>(); foreach (ICharacterPreset preset in characterPresets) { characters.Add(CreateSingleCharacter(position, team, levelData, preset, difficultyModifier)); } GameObject teamCharacter = new GameObject(); TeamCharacter character = teamCharacter.AddComponent <TeamCharacter>(); character.Init(characters); return(character); }
private ICharacter CreateSingleCharacter(Vector3 position, string team, LevelDataBase levelData, ICharacterPreset preset, float difficultyModifier) { CharacterData characterData = Resources.Load <CharacterData>($"Characters/{preset.CharacterData}"); if (characterData == null) { Debug.LogWarning($"Character data for {preset.CharacterData} not found."); return(new NullCharacter()); } GameObject character = GameObject.Instantiate(characterData.Prefab, position, Quaternion.identity); ICharacter charComponent = character.GetComponent <ICharacter>(); if (charComponent == null) { Debug.LogWarning("Character prefab requires ICharacter component."); GameObject.Destroy(character); return(new NullCharacter()); } charComponent.Init(characterData, levelData, team, difficultyModifier); ControllerBase.AddComponent(character, levelData, preset.BehaviourType, preset.BehaviourTemplate); return(charComponent); }
void OnGUI() { //#if UNITY_EDITOR // Level bar GUILayout.Label("Level ID: " + GameManager.Instance.LevelId); GUILayout.Space(5); GUILayout.BeginHorizontal(); GUILayout.Label("Load_Start: "); GUILayout.Space(4); if (GUILayout.Button("1")) { SwitchLevelStart(1); } if (GUILayout.Button("2")) { SwitchLevelStart(2); } if (GUILayout.Button("3")) { SwitchLevelStart(3); } if (GUILayout.Button("4")) { SwitchLevelStart(4); } if (GUILayout.Button("5")) { SwitchLevelStart(5); } if (GUILayout.Button("6")) { SwitchLevelStart(6); } if (GUILayout.Button("7")) { SwitchLevelStart(7); } if (GUILayout.Button("8")) { SwitchLevelStart(8); } if (GUILayout.Button("9")) { SwitchLevelStart(9); } if (GUILayout.Button("10")) { SwitchLevelStart(10); } GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.BeginHorizontal(); GUILayout.Label("Load_End : "); GUILayout.Space(4); if (GUILayout.Button("1")) { SwitchLevelEnd(1); } if (GUILayout.Button("2")) { SwitchLevelEnd(2); } if (GUILayout.Button("3")) { SwitchLevelEnd(3); } if (GUILayout.Button("4")) { SwitchLevelEnd(4); } if (GUILayout.Button("5")) { SwitchLevelEnd(5); } if (GUILayout.Button("6")) { SwitchLevelEnd(6); } if (GUILayout.Button("7")) { SwitchLevelEnd(7); } if (GUILayout.Button("8")) { SwitchLevelEnd(8); } if (GUILayout.Button("9")) { SwitchLevelEnd(9); } if (GUILayout.Button("10")) { SwitchLevelEnd(10); } GUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.BeginArea(new Rect(0, 80, 90, Screen.height - 80)); if (GUILayout.Button("save_start")) { LevelData data = GameManager.Instance.CurLevelData; data.LevelStart.Clear(); foreach (EleComp eleComp in GameManager.Instance.EleCompList) { ElementData eleData = new ElementData(); eleData.Catagory = eleComp.ElementInfo.Catagory; eleData.Type = eleComp.ElementInfo.Type; eleData.GridX = (int)eleComp.Grid.x; eleData.GridY = (int)eleComp.Grid.y; data.LevelStart.Add(eleData); } LevelDataBase.SaveLevelData(GameManager.Instance.LevelId, data); } if (GUILayout.Button("save_end")) { LevelData data = GameManager.Instance.CurLevelData; data.LevelEnd.Clear(); foreach (EleComp eleComp in GameManager.Instance.EleCompList) { ElementData eleData = new ElementData(); eleData.Catagory = eleComp.ElementInfo.Catagory; eleData.Type = eleComp.ElementInfo.Type; eleData.GridX = (int)eleComp.Grid.x; eleData.GridY = (int)eleComp.Grid.y; data.LevelEnd.Add(eleData); } LevelDataBase.SaveLevelData(GameManager.Instance.LevelId, data); } if (GUILayout.Button("c_green")) { ElementFactory.SpawnNewElement(2, 0, 0, 6, 10); } if (GUILayout.Button("c_red")) { ElementFactory.SpawnNewElement(3, 0, 0, 6, 10); } if (GUILayout.Button("c_gray_0")) { ElementFactory.SpawnNewElement(0, 0, 0, 6, 10); } if (GUILayout.Button("c_gray_1")) { ElementFactory.SpawnNewElement(0, 1, 0, 6, 10); } if (GUILayout.Button("c_gray_2")) { ElementFactory.SpawnNewElement(0, 2, 0, 6, 10); } if (GUILayout.Button("c_gray_3")) { ElementFactory.SpawnNewElement(0, 3, 0, 6, 10); } if (GUILayout.Button("c_gray_4")) { ElementFactory.SpawnNewElement(0, 4, 0, 6, 10); } if (GUILayout.Button("c_gray_5")) { ElementFactory.SpawnNewElement(0, 5, 0, 6, 10); } if (GUILayout.Button("c_gray_6")) { ElementFactory.SpawnNewElement(0, 6, 0, 6, 10); } if (GUILayout.Button("c_color_0")) { ElementFactory.SpawnNewElement(1, 0, 0, 6, 10); } if (GUILayout.Button("c_color_1")) { ElementFactory.SpawnNewElement(1, 1, 0, 6, 10); } if (GUILayout.Button("c_color_2")) { ElementFactory.SpawnNewElement(1, 2, 0, 6, 10); } if (GUILayout.Button("c_color_3")) { ElementFactory.SpawnNewElement(1, 3, 0, 6, 10); } if (GUILayout.Button("c_color_4")) { ElementFactory.SpawnNewElement(1, 4, 0, 6, 10); } if (GUILayout.Button("c_color_5")) { ElementFactory.SpawnNewElement(1, 5, 0, 6, 10); } if (GUILayout.Button("c_color_6")) { ElementFactory.SpawnNewElement(1, 6, 0, 6, 10); } GUILayout.EndArea(); if (GUI.Button(new Rect(Screen.width - 80, 0, 80, 20), "delete")) { if (GameManager.Instance.LastSelEleComp) { GameManager.Instance.EleCompList.Remove(GameManager.Instance.LastSelEleComp); GameObject.Destroy(GameManager.Instance.LastSelEleComp.gameObject); GameManager.Instance.LastSelEleComp = null; } } //#endif }
public override void Load(LevelDataBase levelBaseData) { }
public abstract ICharacter CreateCharacter(Vector3 position, string team, LevelDataBase levelData, float difficultyModifier, params ICharacterPreset[] characterPresets);
void Start() { levelDB = GetComponent<LevelDataBase>(); levelLoad = GetComponent<LevelLoaded>(); launchSettings = GameObject.Find("LaunchSettings").GetComponent<LaunchSettings>(); launchSettings.SetAllToFalse(); }
public void PlayLevel(int levelId) { LevelData data = LevelDataBase.LoadLevelData(levelId); LoadLevel(levelId, data, false); EnableWinCheck = true; CheckWinGrids = new bool[GridRowCount, GridColCount]; foreach (ElementData eleData in data.LevelEnd) { if (eleData.Catagory == 2) { CheckGreenGrid = new Vector2(eleData.GridX, eleData.GridY); continue; } if (eleData.Catagory == 3) { CheckRedGrid = new Vector2(eleData.GridX, eleData.GridY); continue; } ElementInfo eleInfo = ElementFactory.ElementInfos.First(ei => ei.Catagory == eleData.Catagory && ei.Type == eleData.Type); int eleGridX = eleData.GridX; int eleGridY = eleData.GridY; foreach (Vector2 pos in eleInfo.OccupyGridsL) { int eleSegX = (int)(eleGridX + pos.x); int eleSegY = (int)(eleGridY + pos.y); if (GetGridWorldIndex(eleSegX) == 0) { CheckWinGrids[eleSegY, eleSegX] = true; } } foreach (Vector2 pos in eleInfo.OccupyGridsR) { int eleSegX = (int)(eleGridX + pos.x); int eleSegY = (int)(eleGridY + pos.y); if (GetGridWorldIndex(eleSegX) == 1) { CheckWinGrids[eleSegY, eleSegX] = true; } } } // add guides for (int i = 0; i < GridRowCount; i++) { for (int j = 0; j < GridColCount; j++) { if (CheckWinGrids[i, j]) { GameObject guide = (GameObject)Instantiate(Resources.Load <GameObject>("guideElement")); Guides.Add(guide); guide.transform.position = new Vector3(PosStartX + GridWorldSize * j, PosStartY + GridWorldSize * i, -0.05f); } } } GuideGreen = (GameObject)Instantiate(Resources.Load <GameObject>("guideGreen")); GuideGreen.transform.position = new Vector3(PosStartX + GridWorldSize * (CheckGreenGrid.x + 0.5f), PosStartY + GridWorldSize * (CheckGreenGrid.y - 0.5f), -0.05f); GuideRed = (GameObject)Instantiate(Resources.Load <GameObject>("guideRed")); GuideRed.transform.position = new Vector3(PosStartX + GridWorldSize * (CheckRedGrid.x + 0.5f), PosStartY + GridWorldSize * (CheckRedGrid.y - 0.5f), -0.05f); // show intro Transform introTrans = PanelGame.transform.Find("Intro"); if (introTrans) { Destroy(introTrans.gameObject); } GameObject intro = new GameObject("Intro"); intro.AddComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Intros/intro_" + levelId.ToString("D2")); intro.transform.parent = PanelGame.transform; }
public virtual void Load(LevelDataBase levelBaseData) { }