Пример #1
0
        private IEnumerable <long> LoadAllMapIDs()
        {
            var ids = new List <long>();

            OpenDB();
            // thank you A Cynodont for help with this section
            const string MapKeyword = "map";
            var          iterator   = BedrockDB.CreateIterator();

            iterator.Seek(MapKeyword);
            while (iterator.IsValid())
            {
                var name = iterator.StringKey();
                if (name.StartsWith(MapKeyword))
                {
                    if (Util.MapString(name, out long number))
                    {
                        ids.Add(number);
                    }
                }
                else
                {
                    break;
                }
                iterator.Next();
            }
            iterator.Dispose();
            CloseDB();
            return(ids);
        }
Пример #2
0
        protected override Dictionary <long, Map> LoadMaps()
        {
            var maps = new Dictionary <long, Map>();

            OpenDB();
            // thank you A Cynodont for help with this section
            const string MapKeyword = "map";
            var          iterator   = BedrockDB.CreateIterator();

            iterator.Seek(MapKeyword);
            while (iterator.IsValid())
            {
                var name = iterator.StringKey();
                if (name.StartsWith(MapKeyword))
                {
                    if (MapString(name, out long number))
                    {
                        NbtFile nbtfile = new NbtFile();
                        nbtfile.BigEndian = false;
                        byte[] data = iterator.Value();
                        nbtfile.LoadFromBuffer(data, 0, data.Length, NbtCompression.AutoDetect);
                        var colors = nbtfile.RootTag["colors"].ByteArrayValue;
                        // skip completely blank maps (bedrock likes generating pointless parents)
                        if (!colors.All(x => x == 0))
                        {
                            maps.Add(number, new BedrockMap(colors));
                        }
                    }
                }
                else
                {
                    break;
                }
                iterator.Next();
            }
            iterator.Dispose();
            CloseDB();
            return(maps);
        }