void Start() { levelControler = FindObjectOfType <LevelControler>(); currentLifeCount = levelControler.Lifes; lifesText = GetComponent <TextMeshProUGUI>(); UpdateDisplay(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { LevelControler controler = transform.parent.GetComponent <LevelControler>(); controler.GenerateLevel(); } }
private void OnDestroy() { LevelControler levelControler = FindObjectOfType <LevelControler>(); if (levelControler != null) { levelControler.AttackerKilled(); } }
private void Awake() { if (_instance != null) { Destroy(this); } _instance = this; billy = FindObjectOfType <BillyController>(); spawner = FindObjectOfType <FoodSpawner>(); }
public void ShowMessage(LevelControler lvlObj) { string ifHaveEnemy = " - (E) Atacar Enemigo"; if (lvlObj.currentLevel.enemy != null) { uiManager.ShowMessageInCanvas(lvlObj.currentLevel.description + ifHaveEnemy); } else { uiManager.ShowMessageInCanvas(lvlObj.currentLevel.description); } }
public void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); L = GameObject.FindGameObjectWithTag("DM").GetComponent <LevelControler>(); Level = L.Level; //Hand = GameObject.FindGameObjectWithTag("WeaponSocket"); //if (Level == 1) //{ // StatGenerator(); //} }
void Start() { level = FindObjectOfType <LevelControler>(); sunManager = FindObjectOfType <SunTracker>(); }
private void Start() { level = FindObjectOfType <LevelControler>(); }
void Awake() { current = this; }
// Use this for initialization private void Awake() { L = GameObject.FindGameObjectWithTag("DM").GetComponent <LevelControler>(); Level = L.Level; }