// Use this for initialization void Start() { levelControle = FindObjectOfType <LevelControle>(); // pega o componente audiosource da nave audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { numHits = 0; levelControle = FindObjectOfType <LevelControle>(); spriteRenderer = GetComponent <SpriteRenderer>(); audioSource = GetComponent <AudioSource>(); if (transform.CompareTag("Destrutivel")) { numBlocosDestrutivel++; } }
private void Start() { // pega o objeto LevelControle levelControle = FindObjectOfType <LevelControle>(); }
private void Start() { levelControle = FindObjectOfType <LevelControle>(); }