// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } stoptime = FindObjectOfType <TimerScript>(); levelSign = GameObject.Find("LevelNumber"); gameOverText = GameObject.Find("GameOverText"); youWinText = GameObject.Find("YouWinText"); gameOverText.gameObject.SetActive(false); youWinText.gameObject.SetActive(false); sceneIndex = SceneManager.GetActiveScene().buildIndex; levelPassed = PlayerPrefs.GetInt("LevelPassed"); if (sceneIndex == 5) { virus1 = GameObject.Find("virusEnemy 1"); virus2 = GameObject.Find("virusEnemy 2"); //virus1.gameObject.SetActive(true); //virus2.gameObject.SetActive(false); } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } levelSign = GameObject.Find("LevelNumber"); sceneIndex = SceneManager.GetActiveScene().buildIndex; levelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "LevelPassed"); BlendLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "BlendPass"); DeleteLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "DeletePass"); ManipulateLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "ManipulatePass"); RhymeLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "RhymePass"); ArithLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "ArithPass"); ArithSubLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "ArithSubPass"); ArithMultLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "ArithMultPass"); ArithDivLevelPassed = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + "ArithDivPass"); retry = PlayerPrefs.GetInt(PlayerPrefs.GetString("username") + " Level " + "LevelNumber"); }
// Start is called before the first frame update void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } // PlayerPrefs.DeleteAll(); Time.timeScale = 1f; levelSign = GameObject.Find("LevelNumber"); gameOverObject = GameObject.Find("GameOver"); youWinObject = GameObject.Find("YouWin"); gameOverObject.gameObject.SetActive(false); youWinObject.gameObject.SetActive(false); pauseMenuUI.gameObject.SetActive(false); levelSign.gameObject.SetActive(true); sceneIndex = SceneManager.GetActiveScene().buildIndex; levelPassed = PlayerPrefs.GetInt("LevelPassed"); }
// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } //sceneIndex = SceneManager.GetActiveScene().buildIndex; //levelPassed = PlayerPrefs.GetInt("LevelPassed"); }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } levelSign = GameObject.Find("LevelNumber"); sceneIndex = SceneManager.GetActiveScene().buildIndex; levelPassed = PlayerPrefs.GetInt("LevelPassed"); }
//public GameObject finishPanel, gameOverPanel; // Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } // finishPanel = GameObject.Find("FinishPanel"); // gameOverPanel = GameObject.Find("GameOverPanel"); sceneIndex = SceneManager.GetActiveScene().buildIndex; lvlPassed = PlayerPrefs.GetInt("LevelPassed"); //Debug.Log(lvlPassed); }
// Use this for initialization void Start() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } youWinText = GameObject.Find("YouWinText"); youWinText.gameObject.SetActive(false); SceneIndex = SceneManager.GetActiveScene().buildIndex; levelPassed = PlayerPrefs.GetInt("LevelPassed"); }
void Start() { //sets current levels to the default //if it isn't null the current control object is destroyed and next level starts to get generated if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } //sets text values to correct level/status LevelSign = GameObject.Find("LevelNumber"); GameOverText = GameObject.Find("GameOverText"); YouWinText = GameObject.Find("YouWinText"); GameOverText.gameObject.SetActive(false); YouWinText.gameObject.SetActive(false); sceneIndex = SceneManager.GetActiveScene().buildIndex; levelPassed = PlayerPrefs.GetInt("LevelPassed"); }